local Event = require 'utils.event' local Game = require 'utils.game' local Global = require 'utils.global' local Commands = require 'expcore.commands' local config = require 'config.death_markers' local opt_require, format_time = ext_require('expcore.common','opt_require','format_time_simple') opt_require 'config.command_auth_runtime_disable' -- if the file is present then we can disable the commands rather than not load them local bodies = { --{player_name='Cooldude2606',time_of_death='15H 15M',body=LuaEntity,tag=LuaCustomChartTag} } Global.register(bodies,function(tbl) bodies = tbl end) --- Checks that all map tags are present and valid -- adds missing ones, deletes expired ones local function check_map_tags() end --- Teleports the owner of a body to the body local function teleport_player(body) end --- Teleports the items in a body to a certain position putting it in chests -- if there are no chests close by them some are created local function teleport_items(body,position) end Event.add(defines.events.on_player_died,function(event) end) local check_period = 60*60*5 -- five minutes Event.on_nth_tick(check_period,function(event) end)