-- made by cooldude - this just allows condidtions on stating items and custom ammounts to be added, ie more iron made means more starting iron local items = { ['iron-plate']=function(player,made) if tick_to_min(game.tick) < 5 then return 8 else return (made*10)/math.pow(tick_to_min(game.tick),2) end end, ['copper-plate']=function(player,made) if tick_to_min(game.tick) < 5 then return 0 else return (made*8)/math.pow(tick_to_min(game.tick),2) end end, ['electronic-circuit']=function(player,made) if tick_to_min(game.tick) < 5 then return 0 else return (made*6)/math.pow(tick_to_min(game.tick),2) end end, ['iron-gear-wheel']=function(player,made) if tick_to_min(game.tick) < 5 then return 0 else return (made*6)/math.pow(tick_to_min(game.tick),2) end end, ['steel-plate']=function(player,made) if tick_to_min(game.tick) < 5 then return 0 else return(made*4)/math.pow(tick_to_min(game.tick),2) end end, ['pistol']=function(player,made) if player.force.item_production_statistics.get_input_count('submachine-gun') > 5 then return 0 else return 1 end end, ['submachine-gun']=function(player,made) if made > 5 then return 1 else return 0 end end, ['firearm-magazine']=function(player,made) if player.force.item_production_statistics.get_input_count('piercing-rounds-magazine') > 100 then return 0 else return 10 end end, ['piercing-rounds-magazine']=function(player,made) if made > 100 then return 10 else return 0 end end, ['light-armor']=function(player,made) if made > 5 and player.force.item_production_statistics.get_input_count('heavy-armor') <= 5 then return 1 else return 0 end end, ['heavy-armor']=function(player,made) if made > 5 then return 1 else return 0 end end, ['burner-mining-drill']=function(player,made) if tick_to_min(game.tick) < 5 then return 4 else return 0 end end, ['stone-furnace']=function(player,made) if tick_to_min(game.tick) < 5 then return 4 else return 0 end end, ['iron-axe']=function(player,made) if made > 5 and player.force.item_production_statistics.get_input_count('steel-axe') <= 5 then return 1 else return 0 end end, ['steel-axe']=function(player,made) if made > 5 then return 1 else return 0 end end } Event.register(defines.events.on_player_created, function(event) local player = game.players[event.player_index] if event.player_index == 1 then player.force.friendly_fire = false game.map_settings.enemy_expansion.enabled = false player.force.chart(player.surface, {{player.position.x - 400, player.position.y - 400}, {player.position.x + 400, player.position.y + 400}}) end for item,count in pairs(items) do if type(count) == 'function' then count = math.floor(count(player,player.force.item_production_statistics.get_input_count(item))) end if count > 0 then player.insert{name=item, count=count} end end end)