---- module surveillance -- @addon surveillance local Gui = require 'expcore.gui' --- @dep expcore.gui local Roles = require 'expcore.roles' --- @dep expcore.roles local Event = require 'utils.event' --- @dep utils.event local cctv_container local cctv_player = Gui.element(function(name, parent, player_list) return parent.add{ name = name, type = 'drop-down', items = player_list, selected_index = #player_list > 0 and 1 } end) :style{ horizontally_stretchable = true } local cctv_type = Gui.element{ type = 'drop-down', name = 'cctv_status', items = {'Enable', 'Disable'}, selected_index = 2 }:style{ width = 96 }:on_selection_changed(function(_, element, _) if element.selected_index == 1 then element.parent.parent.parent.cctv_display.visible = true else element.parent.parent.parent.cctv_display.visible = false end end) local cctv_status = Gui.element{ type = 'drop-down', name = 'cctv_status', items = {'Player', 'Static'}, selected_index = 1 }:style{ width = 96 } local cctv_location = Gui.element{ type = 'button', caption = 'set' }:style{ width = 48 }:on_click(function(player, element, _) element.parent.parent.parent.cctv_display.position = player.position end) local zoom_in = Gui.element{ type = 'button', caption = '+' }:style{ width = 32 }:on_click(function(_, element, _) local display = element.parent.parent.parent.cctv_display if display.zoom < 2.0 then display.zoom = display.zoom + 0.05 end end) local zoom_out = Gui.element{ type = 'button', caption = '-' }:style{ width = 32 }:on_click(function(_, element, _) local display = element.parent.parent.parent.cctv_display if display.zoom > 0.2 then display.zoom = display.zoom - 0.05 end end) local camera_set = Gui.element(function(_, parent, name, player_list) local camera_set = parent.add{type='flow', direction='vertical', name=name} local buttons = Gui.scroll_table(camera_set, 480, 6, 'buttons') cctv_player(buttons, player_list) cctv_type(buttons) cctv_status(buttons) cctv_location(buttons) zoom_out(buttons) zoom_in(buttons) local camera = camera_set.add{ type = 'camera', name = 'cctv_display', position = {x=0, y=0}, surface_index = game.surfaces['nauvis'].index, zoom = 0.75, } camera.visible = false camera.style.minimal_width = 480 camera.style.minimal_height = 360 return camera_set end) cctv_container = Gui.element(function(event_trigger, parent) local container = Gui.container(parent, event_trigger, 480) local scroll = container.add{name='scroll', type='scroll-pane', direction='vertical'} scroll.style.maximal_height = 704 local player_list = {} for _, player in pairs(game.connected_players) do table.insert(player_list, player.name) end camera_set(scroll, 'cctv_st_1', player_list) camera_set(scroll, 'cctv_st_2', player_list) return container.parent end) :add_to_left_flow() Gui.left_toolbar_button('entity/radar', 'Surveillance GUI', cctv_container, function(player) return Roles.player_allowed(player, 'gui/surveillance') end) local function gui_update() local player_list = {} for _, player in pairs(game.connected_players) do table.insert(player_list, player.name) end for _, player in pairs(game.connected_players) do local frame = Gui.get_left_element(player, cctv_container) frame.container.scroll['cctv_st_1'].buttons.table[cctv_player.name].items = player_list frame.container.scroll['cctv_st_2'].buttons.table[cctv_player.name].items = player_list end end Event.add(defines.events.on_player_joined_game, gui_update) Event.add(defines.events.on_player_left_game, gui_update) Event.add(defines.events.on_tick, function(_) for _, player in pairs(game.connected_players) do local frame = Gui.get_left_element(player, cctv_container) for i=1, 2 do local scroll_table_name = 'cctv_st_' .. i local current_camera_set = frame.container.scroll[scroll_table_name] local switch_index = current_camera_set.buttons.table[cctv_status.name].selected_index if switch_index == 1 then local selected_index = current_camera_set.buttons.table[cctv_player.name].selected_index if selected_index ~= nil or selected_index ~= 0 then current_camera_set['cctv_display'].position = game.players[selected_index].position current_camera_set['cctv_display'].surface_index = game.players[selected_index].surface_index else current_camera_set['cctv_display'].position = {x=0, y=0} current_camera_set['cctv_display'].surface_index = game.surfaces['nauvis'].index end end end end end)