local Commands = require 'expcore.commands' --- @dep expcore.commands local config = require 'config.personal_logistic' --- @dep config.personal-logistic local function pl(type, target, amount) local c local s if type == 'p' then c = target.clear_personal_logistic_slot s = target.set_personal_logistic_slot elseif type == 's' then c = target.clear_vehicle_logistic_slot s = target.set_vehicle_logistic_slot elseif type == 'c' then c = target.clear_personal_logistic_slot s = target.set_personal_logistic_slot for k, v in pairs(config.request) do c(config.start + v.key) s(config.start + v.key, {name=k, min=0, max=0}) end return else return end for _, v in pairs(config.request) do c(config.start + v.key) end if (amount == 0) then return else local stats = target.force.item_production_statistics for k, v in pairs(config.request) do local v_min = math.ceil(v.min * amount) local v_max = math.ceil(v.max * amount) if v.stack ~= nil and v.stack ~= 1 and v.type ~= 'weapon' then v_min = math.floor(v_min / v.stack) * v.stack v_max = math.ceil(v_max / v.stack) * v.stack end if v.upgrade_of == nil then if v.type ~= nil then if stats.get_input_count(k) < config.production_required[v.type] then v_min = 0 end end s(config.start + v.key, {name=k, min=v_min, max=v_max}) else if v.type ~= nil then if stats.get_input_count(k) >= config.production_required[v.type] then s(config.start + v.key, {name=k, min=v_min, max=v_max}) local vuo = v.upgrade_of while (vuo ~= nil) do s(config.start + config.request[vuo].key, {name=vuo, min=0, max=0}) vuo = config.request[vuo].upgrade_of end else s(config.start + v.key, {name=k, min=0, max=v_max}) end end end end end end Commands.new_command('personal-logistic', 'Set Personal Logistic (0 to cancel all) (Select spidertron to edit spidertron)') :add_param('amount', 'integer-range', 0, 10) :add_alias('pl') :register(function(player, amount) if player.force.technologies['logistic-robotics'].researched then if player.selected ~= nil then if player.selected.name ~= nil then if player.selected.name == 'spidertron' then pl('s', player.selected, amount / 10) return Commands.success end end else pl('p', player, amount / 10) return Commands.success end else player.print('Player logistic not researched') end end) Commands.new_command('personal-logistic-empty', 'Set Personal Logistic to All 0') :add_alias('ple') :register(function(player, amount) if player.force.technologies['logistic-robotics'].researched then pl('c', player, 0) return Commands.success else player.print('Player logistic not researched') end end)