--- Settings for vlayer including the allowed items, the update frequency, and some cheats -- @config Vlayer return { update_tick_storage = 60, --- @setting update_tick_storage The number of ticks between each update of the storage interfaces update_tick_energy = 10, --- @setting update_tick_energy The number of ticks between each update of the energy and circuit interfaces update_tick_gui = 60, --- @setting update_tick_gui The number of ticks between each update of the gui unlimited_capacity = false, --- @setting unlimited_capacity When true the vlayer has an unlimited energy capacity, accumulators are not required unlimited_surface_area = false, --- @setting unlimited_surface_area When true the vlayer has an unlimited surface area, landfill is not required modded_auto_downgrade = false, --- @setting modded_auto_downgrade When true modded items will be converted into their base game equivalent, original items can not be recovered mimic_surface = 'nauvis', --- @setting mimic_surface Surface name/index the vlayer will copy its settings from, use nil to use the settings below surface = { --- @setting surface When mimic_surface is nil these settings will be used instead, see LuaSurface for details always_day = false, solar_power_multiplier = 1, min_brightness = 0.15, ticks_per_day = 25000, daytime = 0, dusk = 0.25, evening = 0.45, morning = 0.55, dawn = 0.75 }, interface_limit = { --- @setting interface_limit Sets the limit for the number of vlayer interfaces that can be created energy = 1, -- >1 allows for disconnected power networks to receive power circuit = 10, -- No caveats storage_input = 10, -- No caveats storage_output = 1 -- >0 allows for item teleportation (allowed_items only) }, allowed_items = { --- @setting allowed_items List of all items allowed in vlayer storage and their properties --[[ Allowed properties: starting_value = 0: The amount of the item placed into the vlayer on game start, ignores area requirements required_area = 0: When greater than 0 the items properties are not applied unless their is sufficient surplus surface area production = 0: The energy production of the item in MW, used for solar panels discharge = 0: The energy discharge of the item in MW, used for accumulators capacity = 0: The energy capacity of the item in MJ, used for accumulators surface_area = 0: The surface area provided by the item, used for landfill ]] ['solar-panel'] = { starting_value = 0, required_area = 9, production = 0.06 -- MW }, ['accumulator'] = { starting_value = 2, required_area = 4, discharge = 0.3, -- MW capacity = 5 -- MJ }, ['landfill'] = { starting_value = 0, required_area = 0, surface_area = 4 -- Tiles } -- TODO: Can convert wood directly to energy to reduce trash --[[ ['wood'] = { starting_value = 0, required_area = 0, surface_area = 0, fuel_value = 2 }, ['iron-ore'] = { starting_value = 0, required_area = 0, surface_area = 0 }, ['copper-ore'] = { starting_value = 0, required_area = 0, surface_area = 0 }, ['coal'] = { starting_value = 0, required_area = 0, surface_area = 0 }, ['stone'] = { starting_value = 0, required_area = 0, surface_area = 0 }, ['uranium-ore'] = { starting_value = 0, required_area = 0, surface_area = 0 }, ]] }, modded_items = { --- @setting modded_items List of all modded items allowed in vlayer storage and their base game equivalent ['solar-panel-2'] = { starting_value = 0, base_game_equivalent = 'solar-panel', multiplier = 4 }, ['solar-panel-3'] = { starting_value = 0, base_game_equivalent = 'solar-panel', multiplier = 16 }, ['solar-panel-4'] = { starting_value = 0, base_game_equivalent = 'solar-panel', multiplier = 64 }, ['solar-panel-5'] = { starting_value = 0, base_game_equivalent = 'solar-panel', multiplier = 256 }, ['solar-panel-6'] = { starting_value = 0, base_game_equivalent = 'solar-panel', multiplier = 1024 }, ['solar-panel-7'] = { starting_value = 0, base_game_equivalent = 'solar-panel', multiplier = 4096 }, ['solar-panel-8'] = { starting_value = 0, base_game_equivalent = 'solar-panel', multiplier = 16384 }, ['accumulator-2'] = { starting_value = 0, base_game_equivalent = 'accumulator', multiplier = 4 }, ['accumulator-3'] = { starting_value = 0, base_game_equivalent = 'accumulator', multiplier = 16 }, ['accumulator-4'] = { starting_value = 0, base_game_equivalent = 'accumulator', multiplier = 64 }, ['accumulator-5'] = { starting_value = 0, base_game_equivalent = 'accumulator', multiplier = 256 }, ['accumulator-6'] = { starting_value = 0, base_game_equivalent = 'accumulator', multiplier = 1024 }, ['accumulator-7'] = { starting_value = 0, base_game_equivalent = 'accumulator', multiplier = 4096 }, ['accumulator-8'] = { starting_value = 0, base_game_equivalent = 'accumulator', multiplier = 16384 }, } }