--[[-- Control Module - Production - Common functions used to track production of items @control Production @alias Production @usage -- import the module from the control modules local Production = require 'modules.control.production' --- @dep modules.control.production -- This will return the less precise index from the one given -- this means that one_second will return one_minute or ten_hours will return fifty_hours -- the other precision work like wise Production.precision_up(defines.flow_precision_index.one_second) -- The get production function is used to get production, consumion and net -- it may be used for any item and with any precision level, use total for total Production.get_production(game.forces.player,'iron-plate',defines.flow_precision_index.one_minute) -- The fluctuations works by compearing recent production with the average over time -- again any precision may be used, apart from one_thousand_hours as there would be no valid average Production.get_fluctuations(game.forces.player,'iron-plate',defines.flow_precision_index.one_minute) -- ETA is calculated based on what function you use but all share a similar method -- for production eta it will take current production average given by the precision -- and work out how many ticks it will require to make the required amount (1000 by default) Production.get_production_eta(game.forces.player,'iron-plate',defines.flow_precision_index.one_minute,250000) -- Both get_color and format_number are helper functions to help format production stats -- get_color will return green,orange,red,or grey based on the active_value -- the passive_value is used when active_value is 0 and can only return orange,red,or grey Production.get_color(clamp,active_value,passive_value) ]] local Colors = require 'utils.color_presets' --- @dep utils.color_presets local format_number = _C.ext_require('util','format_number') --- @dep util local precision_index = defines.flow_precision_index local Production = {} --- Precision. -- Functions which are used to do basic things -- @section precision --- Gets the next lesser precision index value, eg 1 second -> 1 minute -- @tparam defines.flow_precision_index precision -- @treturn[1] defines.flow_precision_index the next precision value -- @treturn[1] number the multiplicive difference between the values function Production.precision_up(precision) if precision == precision_index.one_second then return precision_index.one_minute,60 elseif precision == precision_index.one_minute then return precision_index.ten_minutes,10 elseif precision == precision_index.ten_minutes then return precision_index.one_hour,6 elseif precision == precision_index.one_hour then return precision_index.ten_hours,10 elseif precision == precision_index.ten_hours then return precision_index.fifty_hours,5 elseif precision == precision_index.fifty_hours then return precision_index.two_hundred_fifty_hours,5 elseif precision == precision_index.two_hundred_fifty_hours then return precision_index.one_thousand_hours,4 end end --- Gets the next greater precision index value, eg 1 minute -> 1 second -- @tparam defines.flow_precision_index precision -- @treturn[1] defines.flow_precision_index the next precision value -- @treturn[1] number the multiplicive difference between the values function Production.precision_down(precision) if precision == precision_index.one_minute then return precision_index.one_second,60 elseif precision == precision_index.ten_minutes then return precision_index.one_minute,10 elseif precision == precision_index.one_hour then return precision_index.ten_minutes,6 elseif precision == precision_index.ten_hours then return precision_index.one_hour,10 elseif precision == precision_index.fifty_hours then return precision_index.ten_hours,5 elseif precision == precision_index.two_hundred_fifty_hours then return precision_index.fifty_hours,5 elseif precision == precision_index.one_thousand_hours then return precision_index.two_hundred_fifty_hours,4 end end --- Gets the number of tick that precision is given over, eg 1 minute -> 60 ticks -- @tparam defines.flow_precision_index precision -- @treturn number the number of ticks in this time function Production.precision_ticks(precision) if precision == precision_index.one_second then return 60 elseif precision == precision_index.one_minute then return 3600 elseif precision == precision_index.ten_minutes then return 36000 elseif precision == precision_index.one_hour then return 216000 elseif precision == precision_index.ten_hours then return 2160000 elseif precision == precision_index.fifty_hours then return 10800000 elseif precision == precision_index.two_hundred_fifty_hours then return 54000000 elseif precision == precision_index.one_thousand_hours then return 216000000 end end --- Statistics. -- Functions used to get information about production -- @section stats --- Returns the production data for the whole game time -- @tparam LuaForce force the force to get the data for -- @tparam string item_name the name of the item that you want the data about -- @treturn table contains total made, used and net function Production.get_production_total(force,item_name) local stats = force.item_production_statistics local made = stats.get_input_count(item_name) or 0 local used = stats.get_output_count(item_name) or 0 return { made=made, used=used, net=made-used } end --- Returns the production data for the given precision game time -- @tparam LuaForce force the force to get the data for -- @tparam string item_name the name of the item that you want the data about -- @tparam defines.flow_precision_index precision the precision that you want the data given to -- @treturn table contains made, used and net function Production.get_production(force,item_name,precision) local stats = force.item_production_statistics.get_flow_count local made = stats{name=item_name,input=true,precision_index=precision} or 0 local used = stats{name=item_name,input=false,precision_index=precision} or 0 return { made=made, used=used, net=made-used } end --- Returns the current fluctuation from the average -- @tparam LuaForce force the force to get the data for -- @tparam string item_name the name of the item that you want the data about -- @tparam defines.flow_precision_index precision the precision that you want the data given to -- @treturn table contains made, used and net function Production.get_fluctuations(force,item_name,precision) local percision_up = Production.precision_up(precision) local current = Production.get_production(force,item_name,precision) local previous = Production.get_production(force,item_name,percision_up) return { made=(current.made/previous.made)-1, used=(current.used/previous.used)-1, net=(current.net/previous.net)-1, } end --- Returns the amount of ticks required to produce a certain amount -- @tparam LuaForce force the force to get the data for -- @tparam string item_name the name of the item that you want the data about -- @tparam defines.flow_precision_index precision the precision that you want the data given to -- @tparam[opt=1000] number required the number of items that are required to be made -- @treturn number the number of ticks required to produce this ammount of items function Production.get_production_eta(force,item_name,precision,required) required = required or 1000 local ticks = Production.precision_ticks(precision) local production = Production.get_production(force,item_name,precision) return production.made == 0 and -1 or ticks*required/production.made end --- Returns the amount of ticks required to consume a certain amount -- @tparam LuaForce force the force to get the data for -- @tparam string item_name the name of the item that you want the data about -- @tparam defines.flow_precision_index precision the precision that you want the data given to -- @tparam[opt=1000] number required the number of items that are required to be consumed -- @treturn number the number of ticks required to consume this ammount of items function Production.get_consumsion_eta(force,item_name,precision,required) required = required or 1000 local ticks = Production.precision_ticks(precision) local production = Production.get_production(force,item_name,precision) return production.used == 0 and -1 or ticks*required/production.used end --- Returns the amount of ticks required to produce but not consume a certain amount -- @tparam LuaForce force the force to get the data for -- @tparam string item_name the name of the item that you want the data about -- @tparam defines.flow_precision_index precision the precision that you want the data given to -- @tparam[opt=1000] number required the number of items that are required to be made but not used -- @treturn number the number of ticks required to produce, but not use, this ammount of items function Production.get_net_eta(force,item_name,precision,required) required = required or 1000 local ticks = Production.precision_ticks(precision) local production = Production.get_production(force,item_name,precision) return production.net == 0 and -1 or ticks*required/production.net end --- Formating. -- Functions used to format production values -- @section formating --- Returns a color value bassed on the value that was given -- @tparam number clamp value which seperates the different colours -- @tparam number active_value first value tested, tested against clamp -- @tparam number passive_value second value tested, tested against 0 -- @treturn table contains r,g,b keys function Production.get_color(clamp,active_value,passive_value) if active_value > clamp then return Colors.light_green elseif active_value < -clamp then return Colors.indian_red elseif active_value ~= 0 then return Colors.orange elseif passive_value and passive_value > 0 then return Colors.orange elseif passive_value and passive_value ~= 0 then return Colors.indian_red else return Colors.grey end end --- Returns three parts used to format a number -- @tparam number value the value to format -- @treturn[1] string the sign for the number -- @treturn[1] string the surfix for any unit used function Production.format_number(value) local rtn = format_number(math.round(value,1),true) local surfix = rtn:sub(-1) if value > 0 then rtn = '+'..rtn elseif value == 0 and rtn:sub(1,1) == '-' then rtn = rtn:sub(2) end if not tonumber(surfix) then return surfix,rtn:sub(1,-2) else return '',rtn end end return Production