local Gui = require 'expcore.gui' local format_chat_colour = ext_require('expcore.common','format_chat_colour') local Colors = require 'resources.color_presets' local Game = require 'utils.game' local clean_stack_trace = ext_require('modules.commands.interface','clean_stack_trace') local Store = require 'expcore.store' local tests = {} local function categozie_by_player(element) local player = Game.get_player_by_index(element.player_index) return player.name end Gui.new_toolbar_button('click-1') :set_post_authenticator(function(player,button_name) return global.click_one end) :on_click(function(player,element,event) player.print('CLICK 1') end) Gui.new_toolbar_button('click-2') :set_caption('Click Two') :set_post_authenticator(function(player,button_name) return global.click_two end) :on_click(function(player,element,event) player.print('CLICK 2') end) Gui.new_toolbar_button('click-3') :set_sprites('utility/questionmark') :set_post_authenticator(function(player,button_name) return global.click_three end) :on_click(function(player,element,event) player.print('CLICK 3') end) Gui.new_toolbar_button('gui-test-open') :set_caption('Open Test Gui') :set_post_authenticator(function(player,button_name) return global.show_test_gui end) :on_click(function(player,_element,event) if player.gui.center.TestGui then player.gui.center.TestGui.destroy() return end local frame = player.gui.center.add{type='frame',caption='Gui Test',name='TestGui'} frame = frame.add{type='table',column_count=5} for key,element in pairs(tests) do local success,err = pcall(element.draw_to,element,frame) if success then player.print('Drawing: '..key..format_chat_colour(' SUCCESS',Colors.green)) else player.print('Drawing: '..key..format_chat_colour(' FAIL',Colors.red)..' '..clean_stack_trace(err)) end end end) tests['Button no display'] = Gui.new_button('test button no display') :on_click(function(player,element,event) player.print('Button no display') global.test_auth_button = not global.test_auth_button player.print('Auth Button auth state: '..tostring(global.test_auth_button)) end) tests['Button caption'] = Gui.new_button('test button caption') :set_caption('Button Caption') :on_click(function(player,element,event) player.print('Button caption') end) tests['Button icon'] = Gui.new_button('test button icon') :set_sprites('utility/warning_icon','utility/warning','utility/warning_white') :on_click(function(player,element,event) player.print('Button icon') end) tests['Button auth'] = Gui.new_button('test button auth') :set_post_authenticator(function(player,button_name) return global.test_auth_button end) :on_click(function(player,element,event) player.print('Button auth') end) tests['Checkbox local'] = Gui.new_checkbox('test checkbox local') :set_caption('Checkbox Local') :on_state_change(function(player,element) player.print('Checkbox local: '..tostring(element.state)) end) tests['Checkbox store game'] = Gui.new_checkbox('test checkbox store game') :set_caption('Checkbox Store Game') :add_store() :on_state_change(function(player,element) player.print('Checkbox store game: '..tostring(element.state)) end) tests['Checkbox store player'] = Gui.new_checkbox('test checkbox store player') :set_caption('Checkbox Store Player') :add_store(categozie_by_player) :on_state_change(function(player,element) player.print('Checkbox store player: '..tostring(element.state)) end) tests['Checkbox store force'] = Gui.new_checkbox('test checkbox store force') :set_caption('Checkbox Store Force') :add_store(function(element) local player = Game.get_player_by_index(element.player_index) return player.force.name end) :on_state_change(function(player,element) player.print('Checkbox store force: '..tostring(element.state)) end) tests['Radiobutton local'] = Gui.new_radiobutton('test radiobutton local') :set_caption('Radiobutton Local') :on_state_change(function(player,element) player.print('Radiobutton local: '..tostring(element.state)) end) tests['Radiobutton store player'] = Gui.new_radiobutton('test radiobutton store player') :set_caption('Radiobutton Store Player') :add_store(categozie_by_player) :on_state_change(function(player,element) player.print('Radiobutton store player: '..tostring(element.state)) end) local test_option_set = Gui.new_radiobutton_option_set('gui.test.share',function(value,category) game.print('Radiobutton option set for: '..category..' is now: '..tostring(value)) end,categozie_by_player) tests['Radiobutton option one'] = Gui.new_radiobutton('test radiobutton option one') :set_caption('Radiobutton Option One') :add_as_option(test_option_set,'One') :on_state_change(function(player,element) player.print('Radiobutton option one: '..tostring(element.state)) end) tests['Radiobutton option two'] = Gui.new_radiobutton('test radiobutton option two') :set_caption('Radiobutton Option Two') :add_as_option(test_option_set,'Two') :on_state_change(function(player,element) player.print('Radiobutton option two: '..tostring(element.state)) end) tests['Radiobutton option three'] = Gui.new_radiobutton('test radiobutton option three') :set_caption('Radiobutton Option Three') :add_as_option(test_option_set,'Three') :on_state_change(function(player,element) player.print('Radiobutton option three: '..tostring(element.state)) end)