---LuaPlayerBuiltEntityEventFilters ---Events.set_event_filter(defines.events.on_built_entity, {{filter = "name", name = "fast-inserter"}}) local Event = require 'utils.event' --- @dep utils.event --Credit to Cooldude2606 for using his lua magic to make this function. local directions = { ['W'] = -0.875, ['NW'] = -0.625, ['N'] = -0.375, ['NE'] = -0.125, ['E'] = 0.125, ['SE'] = 0.375, ['S'] = 0.625, ['SW'] = 0.875 } local function Angle(entity) local angle = math.atan2(entity.position.y, entity.position.x)/math.pi for direction, requiredAngle in pairs(directions) do if angle < requiredAngle then return direction end end return 'W' end local custom_string = ' *' local custom_string_len = #custom_string local function station_name_changer(event) local entity = event.created_entity local name = entity.name if name == "entity-ghost" then if entity.ghost_name ~= "train-stop" then return end local backername = entity.backer_name if backername ~= '' then entity.backer_name = backername..custom_string end elseif name == "train-stop" then --only do the event if its a train stop local backername = entity.backer_name if backername:sub(-custom_string_len) == custom_string then entity.backer_name = backername:sub(1, -custom_string_len-1) return end local boundingBox = entity.bounding_box -- expanded box for recourse search: local bounding2 = { {boundingBox.left_top.x -100 ,boundingBox.left_top.y -100} , {boundingBox.right_bottom.x +100, boundingBox.right_bottom.y +100 } } -- gets all resources in bounding_box2: local recourses = game.surfaces[1].find_entities_filtered{area = bounding2, type = "resource"} if #recourses > 0 then -- save cpu time if their are no recourses in bounding_box2 local closest_distance local px, py = boundingBox.left_top.x, boundingBox.left_top.y local recourse_closed --Check which recourse is closest for i, item in ipairs(recourses) do local dx, dy = px - item.bounding_box.left_top.x, py - item.bounding_box.left_top.y local distance = (dx*dx)+(dy*dy) if not closest_distance or distance < closest_distance then recourse_closed = item closest_distance = distance end end local item_name = recourse_closed.name if item_name then -- prevent errors if something went wrong local item_name2 = item_name:gsub("^%l", string.upper):gsub('-', ' ') -- removing the - and making first letter capital local Item_ore_fluid = "item" if item_name == "crude-oil" then Item_ore_fluid = "fluid" end --Final string: entity.backer_name = string.format("[L] [img=%s.%s] %s %s (%s)", Item_ore_fluid, item_name, item_name2, entity.backer_name, Angle( entity )) end end end end -- Add handler to robot and player build entities Event.add(defines.events.on_built_entity, station_name_changer) Event.add(defines.events.on_robot_built_entity, station_name_changer)