-- this is just testing all the diffrent inputs to open test use /c Gui.test() local gui_tset_close = Gui.inputs.add{ name='gui-test-close', type='button', caption='Close Test Gui' }:on_event('click',function(event) event.element.parent.destroy() end) local caption_test = Gui.inputs.add{ name='text-button', type='button', caption='Test' }:on_event('click',function(event) game.print('test') end) local sprite_test = Gui.inputs.add{ name='sprite-button', type='button', sprite='item/lab' }:on_event('click',function(event) game.print('test') end) local input_test = Gui.inputs.add_button('test-inputs','Try RMB','alt,ctrl,shift and mouse buttons',{ { function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.alt end, function(player,element) player_return('Left: Alt',nil,player) end }, { function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.ctrl end, function(player,element) player_return('Left: Ctrl',nil,player) end }, { function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.shift end, function(player,element) player_return('Left: Shift',nil,player) end }, { function(player,mouse,keys) return mouse == defines.mouse_button_type.right and keys.alt end, function(player,element) player_return('Right: Alt',nil,player) end }, { function(player,mouse,keys) return mouse == defines.mouse_button_type.right and keys.ctrl end, function(player,element) player_return('Right: Ctrl',nil,player) end }, { function(player,mouse,keys) return mouse == defines.mouse_button_type.right and keys.shift end, function(player,element) player_return('Right: Shift',nil,player) end } }):on_event('error',function(err) game.print('this is error handliling') end) local elem_test = Gui.inputs.add_elem_button('test-elem','item','Testing Elems',function(player,element,elem) player_return(elem.type..' '..elem.value,nil,player) end) local check_test = Gui.inputs.add_checkbox('test-check',false,'Cheat Mode',function(player,parent) return game.players[parent.player_index].cheat_mode end,function(player,element) player.cheat_mode = true end,function(player,element) player.cheat_mode = false end) local radio_test = Gui.inputs.add_checkbox('test-radio',true,'Kill Self',function(player,parent) return player.in_combat end,function(player,element) if player.character then player.character.die() end Gui.inputs.reset_radio(element.parent['test-radio-reset']) end) local radio_test_reset = Gui.inputs.add_checkbox('test-radio-reset',true,'Reset Kill Self',function(parent) return false end,function(player,element) Gui.inputs.reset_radio(element.parent['test-radio']) end) local text_test = Gui.inputs.add_text('test-text',false,'default text',function(player,text,element) player_return(text,nil,player) end) local box_test = Gui.inputs.add_text('test-box',true,'default text but a box',function(player,text,element) player_return(text,nil,player) end) slider_test = Gui.inputs.add_slider('test-slider','vertical',0,5,function(player,parent) return player.character_running_speed_modifier end,function(player,value,percent,element) player.character_running_speed_modifier = value player_return('Value In Percent of Max '..percent*100,nil,player) end) local function test_gui(event) if not game.player and not event.player_index then return end local player = game.player or Game.get_player(event) if player.gui.top['gui-test'] then player.gui.top['gui-test'].destroy() end local frame = player.gui.top.add{type='frame',name='gui-test'} gui_tset_close:draw(frame) caption_test:draw(frame) sprite_test:draw(frame) input_test:draw(frame) elem_test:draw(frame) check_test:draw(frame) radio_test:draw(frame) radio_test_reset:draw(frame) text_test:draw(frame) box_test:draw(frame) slider_test:draw(frame) end Gui.toolbar.add('open-gui-test','Open Test Gui','Opens the test gui with every input',test_gui) return test_gui