--- Makes trees which are marked for decon "decay" quickly to allow faster building -- @addon Tree-Decon local Event = require 'utils.event' --- @dep utils.event local Global = require 'utils.global' --- @dep utils.global local Roles = require 'expcore.roles' --- @dep expcore.roles local Gui = require 'expcore.gui' --- @dep expcore.gui local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data -- Global queue used to store trees that need to be removed, also cache for player roles local cache = {} local tree_queue = { _head=0 } Global.register({tree_queue, cache}, function(tbl) tree_queue = tbl[1] cache = tbl[2] end) local function get_permission(player_index) if cache[player_index] == nil then local player = game.players[player_index] if Roles.player_allowed(player, 'fast-tree-decon') then cache[player_index] = 'fast' elseif Roles.player_allowed(player, 'standard-decon') then cache[player_index] = 'standard' else cache[player_index] = player.force end end return cache[player_index] end -- Left menu button to toggle between fast decon and normal decon marking local HasEnabledDecon = PlayerData.Settings:combine('HasEnabledDecon') HasEnabledDecon:set_default(false) Gui.toolbar_toggle_button("entity/tree-01", {'tree-decon.main-tooltip'}, function (player) return Roles.player_allowed(player, "fast-tree-decon") end) :on_event(Gui.events.on_toolbar_button_toggled, function(player, _, event) HasEnabledDecon:set(player, event.state) player.print{'tree-decon.toggle-msg', event.state and {'tree-decon.enabled'} or {'tree-decon.disabled'}} end) -- Add trees to queue when marked, only allows simple entities and for players with role permission Event.add(defines.events.on_marked_for_deconstruction, function(event) -- Check which type of decon a player is allowed local index = event.player_index if not index then return end -- Check what should happen to this entity local entity = event.entity if not entity or not entity.valid then return end -- Not allowed to decon this entity local last_user = entity.last_user local allow = get_permission(index) if last_user and allow ~= 'standard' and allow ~= 'fast' then entity.cancel_deconstruction(allow) return end -- Allowed to decon this entity, but not fast if allow ~= 'fast' then return end local player = game.get_player(index) if not HasEnabledDecon:get(player) then return end -- Allowed fast decon on this entity, just trees local head = tree_queue._head + 1 if not last_user and entity.type ~= 'cliff' then tree_queue[head] = entity tree_queue._head = head end end) -- Remove trees at random till the queue is empty Event.add(defines.events.on_tick, function() local head = tree_queue._head if head == 0 then return end local max_remove = math.floor(head/100)+1 local remove_count = math.random(0, max_remove) while remove_count > 0 and head > 0 do local remove_index = math.random(1, head) local entity = tree_queue[remove_index] tree_queue[remove_index] = tree_queue[head] head = head - 1 if entity and entity.valid then remove_count = remove_count - 1 entity.destroy() end end tree_queue._head = head end) -- Clear the cache Event.on_nth_tick(300, function() for key, _ in pairs(cache) do cache[key] = nil end end) -- Clear trees when hit with a car Event.add(defines.events.on_entity_damaged, function(event) if not (event.damage_type.name == 'impact' and event.force) then return end if not (event.entity.type == 'tree' or event.entity.type == 'simple-entity') then return end if (not event.cause) or (event.cause.type ~= 'car')then return end local driver = event.cause.get_driver() if not driver then return end local allow = get_permission(driver.player.index) if allow == "fast" and HasEnabledDecon:get(driver.player) then event.entity.destroy() else event.entity.order_deconstruction(event.force, driver.player) end end)