--[[ Explosive Gaming This file can be used with permission but this and the credit below must remain in the file. Contact a member of management on our discord to seek permission to use our code. Any changes that you may make to the code are yours but that does not make the script yours. Discord: https://discord.gg/r6dC2uK ]] --Please Only Edit Below This Line----------------------------------------------------------- local function _global(reset) global.addons = not reset and global.addons or {} global.addons.rockets = not reset and global.addons.rockets or {first=0,last=0,milestones={m1=0,m2=0,m5=0,m10=0,m20=0,m50=0,m100=0,m200=0,m500=0}} return global.addons.rockets end Gui.left.add{ name='rockets', caption='item/rocket-silo', tooltip={'rockets.tooltip'}, draw=function(frame) frame.caption = {'rockets.name'} local player = Game.get_player(frame.player_index) local data = _global() local satellites = player.force.get_item_launched('satellite') local time = {'rockets.nan'} if satellites == 1 then time = tick_to_display_format(game.tick) data.first = game.tick data.last = game.tick elseif satellites > 1 then tick_to_display_format((game.tick-data.first)/satellites) data.last = game.tick end frame.add{ type='label', caption={'rockets.sent',satellites} } frame.add{ type='label', caption={'rockets.first',tick_to_display_format(data.fist)} } frame.add{ type='label', caption={'rockets.last',tick_to_display_format(game.tick-data.last)} } frame.add{ type='label', caption={'rockets.time',time} } frame.add{ type='label', caption={'rockets.milestones'}, style='caption_label' } local milestones = frame.add{ type='flow', direction='vertical' } for milestone,time in pairs(data.milestones) do local milestone = tonumber(milestone:match('%d+')) if time == 0 and satellites == milestone then data.milestones['m'..milestone] = data.last time = data.last Gui.left.open('rockets') end local _time = {'rockets.nan'} if time > 0 then _time = tick_to_display_format(time) end milestones.add{ type='label', caption={'rockets.format',tostring(milestone),_time} } end end, can_open=function(player) if player.force.get_item_launched('satellite') > 0 then return true else return {'rockets.none'} end end } Event.register(defines.events.on_rocket_launched,function(event) Gui.left.update('rockets') end)