--- Adds a thread system and event listening and a admin bypass (recommend to disable /c and use optional /interface) -- @submodule ExpGamingCore.Server -- @alias Server -- @author Cooldude2606 -- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE --- This file will be loaded when ExpGamingCore.Commands is present -- @function _comment local Game = require('FactorioStdLib.Game') --- Runs the given input from the script -- @command interface -- @param code The code that will be ran commands.add_command('interface',{'Server.interface-description'}, { ['code']={true,'string-inf'} }, function(event,args) local callback = args.code -- looks for spaces, if non the it will prefix the command with return if not string.find(callback,'%s') and not string.find(callback,'return') then callback = 'return '..callback end -- sets up an env for the command to run in local env = {_env=true,} if game.player then env.player = game.player env.surface = game.player.surface env.force = game.player.force env.position = game.player.position env.entity = game.player.selected env.tile = game.player.surface.get_tile(game.player.position) -- this works if loaded modules is not present as Mamager will always have the modules if Manager['ExpGamingCore.Ranking'] then env.rank = Manager['ExpGamingCore.Ranking'].get_rank(game.player) end end -- runs the function local success, err = Server.interface(callback,false,env) -- if there is an error then it will remove the stacktrace and return the error if not success and is_type(err,'string') then local _end = string.find(err,':1:') if _end then err = string.sub(err,_end+4) end end -- if there is a value returned that is not nill then it will return that value if err or err == false then player_return(err) end end)