--[[ Explosive Gaming This file can be used with permission but this and the credit below must remain in the file. Contact a member of management on our discord to seek permission to use our code. Any changes that you may make to the code are yours but that does not make the script yours. Discord: https://discord.gg/XSsBV6b The credit below may be used by another script do not remove. ]] local credits = {{ name='ExpGaming - Left Gui', owner='Explosive Gaming', dev='Cooldude2606', description='A simple way to add toggle menus to the left', factorio_version='0.15.23', show=false }} local function credit_loop(reg) for _,cred in pairs(reg) do table.insert(credits,cred) end end --Please Only Edit Below This Line----------------------------------------------------------- local add_frame = ExpGui.add_frame local frames = ExpGui.frames local draw_frame = ExpGui.draw_frame --left GUIs are always present and only have their visibility toggled --Add a frame to the left bar; event(player,frame) must be present for left GUIs as there is no default --vis should be true or false based on the player join game state of the GUI function add_frame.left(name,default_display,default_tooltip,vis,event) if not name then error('Frame requires a name') end if not event or type(event) ~= 'function' then error('Frame requires a draw function') end local vis = vis or false table.insert(frames.left,{name=name,display=default_display,event=event,vis=vis}) ExpGui.toolbar.add_button(name,default_display,default_tooltip,draw_frame.left) end --draw the left GUI for the player; called via script, only call manually when update is true and element is the name of the GUI function draw_frame.left(player,element,update) local frame = nil local frame_data = nil local left = mod_gui.get_frame_flow(player) if not update then for _,frame in pairs(frames.left) do if element.name == frame.name then frame_data = frame break end end if left[frame_data.name] then ExpGui.toggle_visible(left[frame_data.name]) return end frame = left.add{name=frame_data.name,type='frame',caption=frame_data.display,direction='vertical',style=mod_gui.frame_style} else for _,frame in pairs(frames.left) do if element == frame.name then frame_data = frame break end end frame = left[frame_data.name] end if frame then frame.clear() frame_data.event(player,frame) end end --used to load all left GUIs Event.register(defines.events.on_player_joined_game,function(event) local player = game.players[event.player_index] for _,frame_data in pairs(frames.left) do local left = mod_gui.get_frame_flow(player) if left[frame_data.name] then left[frame_data.name].style.visible = frame_data.vis ExpGui.draw_frame.left(player,frame_data.name,true) else local frame = left.add{name=frame_data.name,type='frame',caption=frame_data.display,direction='vertical',style=mod_gui.frame_style} frame_data.event(player,frame) frame.style.visible = frame_data.vis end end end) Event.register(Event.rank_change,function(event) for _,frame_data in pairs(frames.left) do local left = mod_gui.get_frame_flow(event.player) if left[frame_data.name] then left[frame_data.name].style.visible = frame_data.vis end end end) --Please Only Edit Above This Line----------------------------------------------------------- return credits