--[[-- Generic factorio stubs for plugin module tests Provides the surface a clusterio module touches, recording what the module does to it. Every stub raises an error when an unimplemented property is read, which mirrors the game api and catches mistakes in tests early. Plugins compose these from their own test/lua/env.lua, adding their own stubs with the extend methods rather than by mutating the tables directly. ]] local Stubs = {} --- Give a table an index metamethod which raises on unknown properties --- @generic T : table --- @param name string Shown in the error message --- @param tbl T --- @param allowed_nil string[]? Properties which may be read while unset --- @return T function Stubs.strict(name, tbl, allowed_nil) local allowed = {} for _, key in pairs(allowed_nil or {}) do allowed[key] = true end return setmetatable(tbl, { __index = function(_, key) if allowed[key] then return nil end error(name .. " does not implement: " .. tostring(key), 2) end, }) end --- Merge extra into target recursively, raising when a value already exists --- @generic T : table --- @param target T --- @param extra table --- @return T function Stubs.extend(target, extra) for key, value in pairs(extra) do local existing = rawget(target, key) if existing == nil then rawset(target, key, value) elseif type(existing) == "table" and type(value) == "table" then Stubs.extend(existing, value) else error("Stub already implements: " .. tostring(key), 2) end end return target end --- Create an independent set of stubs, installed as the lua globals function Stubs.new() --- @class Stubs local stubs = { events = {}, -- events raised through script.raise_event printed = {}, -- game.print and player.print messages sent = {}, -- payloads sent through the clusterio api sounds = {}, -- sounds played to players } local next_event_id = 100 local registered_metatables = {} --- @type table script = Stubs.strict("LuaBootstrap", { generate_event_name = function() next_event_id = next_event_id + 1 return next_event_id end, raise_event = function(id, data) -- Factorio fills in the name and tick of the event data.name = id data.tick = game.tick stubs.events[#stubs.events + 1] = data end, register_metatable = function(_, metatable) registered_metatables[metatable] = true end, }) defines = Stubs.strict("defines", { events = Stubs.strict("defines.events", { on_player_joined_game = 1, on_multiplayer_init = 2, }), }) -- Stored by name, with an index metamethod so players are also found by -- their player index, the same way game.players works local players_by_index = {} local players = setmetatable({}, { __index = players_by_index }) local connected = {} game = Stubs.strict("LuaGameScript", { tick = 1, players = players, connected_players = connected, print = function(message) stubs.printed[#stubs.printed + 1] = message end, get_player = function(key) return players[key] end, }, { "player" }) --- Add a player to the stubbed game, indexes are assigned in join order function stubs.add_player(name, is_connected) local index = #players_by_index + 1 local player = Stubs.strict("LuaPlayer " .. name, { name = name, index = index, connected = is_connected ~= false, valid = true, play_sound = function(opts) stubs.sounds[#stubs.sounds + 1] = name .. ":" .. opts.path end, print = function(message) stubs.printed[#stubs.printed + 1] = { to = name, message } end, }) rawset(players, name, player) players_by_index[index] = player if player.connected then connected[#connected + 1] = player end return player end --- A player object which represents the server stubs.server = Stubs.strict("LuaPlayer ", { index = 0, name = "" }) --- Modules resolved by the stubbed require, add to them with extend_requires local requires = { ["modules/clusterio/api"] = Stubs.strict("clusterio api", { send_json = function(channel, data) stubs.sent[#stubs.sent + 1] = { channel = channel, data = data } end, }), ["modules/clusterio/compat"] = Stubs.strict("clusterio compat", { script_data = {} }), ["modules/exp_util/async"] = Stubs.strict("exp_util async", { register = function(callback) return function(...) return callback(...) end end, }), } require = function(name) return assert(rawget(requires, name), "Unexpected require: " .. name) end --- Add modules or properties to the stubbed require function stubs.extend_requires(extra) return Stubs.extend(requires, extra) end --- Add properties to the script, game, and defines globals function stubs.extend_script(extra) return Stubs.extend(script, extra) end function stubs.extend_game(extra) return Stubs.extend(game, extra) end function stubs.extend_defines(extra) return Stubs.extend(defines, extra) end --- Copy a value the way factorio saves script data: functions are refused --- and only metatables registered with script.register_metatable survive local function save_load_copy(value, copies) if type(value) == "function" then error("Functions can not be stored in script data", 0) end if type(value) ~= "table" then return value end if copies[value] then return copies[value] end local copy = {} copies[value] = copy for key, entry in pairs(value) do copy[save_load_copy(key, copies)] = save_load_copy(entry, copies) end local metatable = getmetatable(value) if metatable ~= nil and registered_metatables[metatable] then setmetatable(copy, metatable) end return copy end --- Replace the script data with a copy of itself as if the map was saved --- and loaded, the module's on_load handler should be called afterwards function stubs.save_load() local compat = requires["modules/clusterio/compat"] compat.script_data = save_load_copy(compat.script_data, {}) end --- Forget everything recorded so far function stubs.reset_log() stubs.events, stubs.printed, stubs.sent, stubs.sounds = {}, {}, {}, {} end return stubs end return Stubs