local Event = require 'utils.event' --- @dep utils.event local Datastore = require 'expcore.datastore' --- @dep expcore.datastore local Commands = require 'expcore.commands' --- @dep expcore.commands require 'config.expcore.command_general_parse' --- @dep config.expcore.command_general_parse --- Common player data that acts as the root store for player data local PlayerData = Datastore.connect('PlayerData', true) -- saveToDisk PlayerData:set_serializer(Datastore.name_serializer) -- use player name --- Store and enum for the data saving preference local DataSavingPreference = PlayerData:combine('DataSavingPreference') local PreferenceEnum = { 'All', 'Statistics', 'Settings', 'Required' } for k,v in ipairs(PreferenceEnum) do PreferenceEnum[v] = k end --- Sets your data saving preference -- @command set-data-preference Commands.new_command('set-data-preference', 'Allows you to set your data saving preference') :add_param('option', false, 'string-options', PreferenceEnum) :register(function(player, option) DataSavingPreference:set(player, option) return {'expcore-data.set-preference', option} end) --- Gets your data saving preference -- @command data-preference Commands.new_command('data-preference', 'Shows you what your current data saving preference is') :register(function(player) return {'expcore-data.get-preference', DataSavingPreference:get(player, 'All')} end) --- Remove data that the player doesnt want to have stored PlayerData:on_save(function(player_name, player_data) local dataPreference = DataSavingPreference:get(player_name, 'All') dataPreference = PreferenceEnum[dataPreference] if dataPreference == PreferenceEnum.All then return player_data end local saved_player_data = { PlayerRequired = player_data.PlayerRequired, DataSavingPreference = PreferenceEnum[dataPreference] } if dataPreference <= PreferenceEnum.Settings then saved_player_data.PlayerSettings = player_data.PlayerSettings end if dataPreference <= PreferenceEnum.Statistics then saved_player_data.PlayerStatistics = player_data.PlayerStatistics end return saved_player_data end) --- Display your data preference when your data loads DataSavingPreference:on_load(function(player_name, dataPreference) game.players[player_name].print{'expcore-data.get-preference', dataPreference or 'All'} end) --- Load player data when they join Event.add(defines.events.on_player_joined_game, function(event) PlayerData:request(game.players[event.player_index]) end) --- Unload player data when they leave Event.add(defines.events.on_player_left_game, function(event) PlayerData:unload(game.players[event.player_index]) end) ----- Module Return ----- return { All = PlayerData, -- Root for all of a players data Statistics = PlayerData:combine('PlayerStatistics'), -- Common place for stats Settings = PlayerData:combine('PlayerSettings'), -- Common place for settings Required = PlayerData:combine('PlayerRequired'), -- Common place for required data DataSavingPreference = DataSavingPreference, -- Stores what data groups will be saved PreferenceEnum = PreferenceEnum -- Enum for the allowed options for data saving preference }