local Event = require 'utils.event' local Game = require 'utils.game' local Global = require 'utils.global' local config = require 'config.death_logger' local format_time,move_items = ext_require('expcore.common','format_time','move_items') local deaths = { archive={} -- deaths moved here after body is gone --{player_name='Cooldude2606',time_of_death='15H 15M',position={x=0,y=0},corpse=LuaEntity,tag=LuaCustomChartTag} } Global.register(deaths,function(tbl) deaths = tbl end) --- Creates a new death marker and saves it to the given death local function create_map_tag(death) local player = Game.get_player_from_any(death.player_name) local message = player.name..' died' if config.include_time_of_death then local time = format_time(death.time_of_death,{hours=true,minutes=true,string=true}) message = message..' at '..time end death.tag = player.force.add_chart_tag(player.surface,{ position=death.position, icon=config.map_icon, text=message }) end --- Checks that all map tags are present and valid -- adds missing ones, deletes expired ones local function check_map_tags() for index,death in ipairs(deaths) do local map_tag = death.tag local corpse = death.corpse -- Check the corpse is valid if corpse and corpse.valid then -- Corpse is valid check the map tag if not map_tag or not map_tag.valid then -- Map tag is not valid make a new one create_map_tag(death) end else -- Corpse is not valid so remove the map tag if map_tag and map_tag.valid then map_tag.destroy() end -- Move the death to the archive death.corpse = nil death.tag = nil table.insert(deaths.archive,death) table.remove(deaths,index) end end end -- when a player dies a new death is added to the records and a map marker is made Event.add(defines.events.on_player_died,function(event) local player = Game.get_player_by_index(event.player_index) local corpse = player.surface.find_entity('character-corpse',player.position) if config.use_chests_as_bodies then local items = corpse.get_inventory(defines.inventory.character_corpse).get_contents() local chest = move_items(items,corpse.surface,corpse.position) chest.destructible = false corpse.destroy() corpse = chest end local death = { player_name = player.name, time_of_death = event.tick, position = player.position, corpse = corpse } if config.show_map_markers then create_map_tag(death) end table.insert(deaths,death) end) -- every 5 min all bodies are checked for valid map tags if config.show_map_markers then local check_period = 60*60*5 -- five minutes Event.on_nth_tick(check_period,function(event) check_map_tags() end) end if config.auto_collect_bodies then Event.add(defines.events.on_character_corpse_expired,function(event) local corpse = event.corpse local items = corpse.get_inventory(defines.inventory.character_corpse).get_contents() move_items(items,corpse.surface,{x=0,y=0}) end) end -- this is so other modules can access the logs return deaths