local event_handler = require("event_handler") --- @type fun(lib: { on_init: fun(), on_load: fun(), events: { [defines.events]: fun(event: EventData) } }) local add = event_handler.add_lib --- Command Extensions require("modules.exp_scenario/commands/_authorities") require("modules.exp_scenario/commands/_rcon") require("modules.exp_scenario/commands/_types") --- Commands with events add(require("modules/exp_scenario/commands/protected_entities")) add(require("modules/exp_scenario/commands/protected_tags")) add(require("modules/exp_scenario/commands/research")) --- Commands require("modules/exp_scenario/commands/admin_chat") require("modules/exp_scenario/commands/artillery") require("modules/exp_scenario/commands/bot_queues") require("modules/exp_scenario/commands/cheat") require("modules/exp_scenario/commands/clear_inventory") require("modules/exp_scenario/commands/connect") require("modules/exp_scenario/commands/debug") require("modules/exp_scenario/commands/enemy") require("modules/exp_scenario/commands/home") require("modules/exp_scenario/commands/jail") require("modules/exp_scenario/commands/kill") require("modules/exp_scenario/commands/lawnmower") require("modules/exp_scenario/commands/locate") require("modules/exp_scenario/commands/me") require("modules/exp_scenario/commands/rainbow") require("modules/exp_scenario/commands/ratio") require("modules/exp_scenario/commands/repair") require("modules/exp_scenario/commands/reports") require("modules/exp_scenario/commands/roles") require("modules/exp_scenario/commands/search") require("modules/exp_scenario/commands/spectate") require("modules/exp_scenario/commands/surface") require("modules/exp_scenario/commands/teleport") require("modules/exp_scenario/commands/trains") require("modules/exp_scenario/commands/vlayer") require("modules/exp_scenario/commands/warnings") require("modules/exp_scenario/commands/waterfill")