--- Desction -- @module ExpGamingAdmin.AdminLib@4.0.0 -- @author -- @license -- @alais Admin -- Module Require local Game = require('FactorioStdLib@^0.8.0') local Ranking -- ExpGamingCore.Ranking@^4.0.0 local Sync -- ExpGamingCore.Sync@^4.0.0 -- Module Define local module_verbose = false local Admin = { on_init=function() if loaded_modules['ExpGamingCore.Ranking@^4.0.0'] then Ranking = require('ExpGamingCore.Ranking@^4.0.0') end if loaded_modules['ExpGamingCore.Sync@^4.0.0'] then Sync = require('ExpGamingCore.Sync@^4.0.0') end end, actions={}, action_names={} } -- Global Define local global = global{ banned = {} } -- Function Define function Admin.create_reason(reason,name) local reason = reason or 'No Reason' if not string.find(string.lower(reason),string.lower(name)) then reason = reason..' - '..name end if Sync and Sync.info.date ~= '0000/00/00' and not string.find(string.lower(reason),Sync.info.date) then reason = reason..' - '..Sync.info.date end if not string.find(string.lower(reason),'appeal') then reason = reason..' - Vist www.explosivegaming.nl to appeal.' end return reason end function Admin.open(player,pre_select_player,pre_select_action) if Admin.center then Gui.center.clear(player) Admin.center.open(player,pre_select_player,pre_select_action) end end function Admin.allowed(player) local player = Game.get_player(player) if Ranking then local lowest_admin_power = Ranking.get_group('Admin').lowest.power return lowest_admin_power >= Ranking.get_rank(player).power else return player.admin end end function Admin.set_banned(player,set) local player=Game.get_player(player) if not player then return false end global.banned[player.name] = set end function Admin.is_banned(player,detail) local player=Game.get_player(player) if not player then return false end local banned = global.banned[player.name] if banned == true then return true end if not banned then return false end if detail then return banned else return true end end function Admin.add_action(action,callback) table.insert(Admin.action_names,action) Admin.actions[string.lower(action)] = callback end function Admin.take_action(action,player,by_player,reason) if Admin[action] then Admin[action](player,by_player,reason) end if Admin.actions[string.lower(action)] then Admin.actions[string.lower(action)](player,by_player,reason) end end function Admin.clear_player(player,by_player) local player, by_player_name = valid_players(player,by_player) if not player then return end if Admin.is_banned(player,true) == true then Server.interface(game.unban_player,true,player,by_player) end if Admin.clear_warings then Admin.clear_warings(player,by_player,true) end if Admin.clear_reports then Admin.clear_reports(player,by_player,true) end if Ranking.get_rank(player).group.name == 'Jail' then Server.interface(Ranking.revert,true,player,by_player) end if Sync then Sync.emit_embeded{ title='Player Clear', color=Color.to_hex(defines.textcolor.low), description='A player had their reports and warnings cleared.', ['Player:']='<>'..player.name, ['By:']='<>'..by_player_name, } end Admin.set_banned(player,false) end -- Module Return return Admin