local warps = warps local self = self commands.add_command('make-warp', 'Make a warp point at your location', { ['name']={true,'string-inf'} }, function(event,args) if not game.player then return end local position = game.player.position local name = args.name if game.player.gui.top[name] then player_return({'warp-system.name-used'},defines.textcolor.med) return commands.error end if warps.warps[name] then player_return({'warp-system.name-used'},defines.textcolor.med) return commands.error end if position.x^2 + position.y^2 < 100 then player_return({'warp-system.too-close'},defines.textcolor.med) return commands.error end -- to do add a test for all warps self.make_warp_point(position,game.player.surface,game.player.force,name) end)