--[[ Explosive Gaming This file can be used with permission but this and the credit below must remain in the file. Contact a member of management on our discord to seek permission to use our code. Any changes that you may make to the code are yours but that does not make the script yours. Discord: https://discord.gg/r6dC2uK ]] --Please Only Edit Below This Line----------------------------------------------------------- -- to be removed as Ranking is not a thing now local get_player_info = get_player_info or function(player,frame) frame.add{ type='label', caption={'rank-changer.no-info-file'} } end local function _players(_player,root_frame,state) local players = {'Select Player'} local _players = state and game.players or game.connected_players for _,player in pairs(_players) do if player.name ~= _player.name then if Admin.is_banned and Admin.is_banned(player) then else table.insert(players,player.name) end end end return players end local online_check = Gui.inputs.add_checkbox('online-check-rank-change',false,'Show Offline',false,function(player,element) element.parent['player-drop-down-rank-change'].items = _players(player,element.parent,true) element.parent['player-drop-down-rank-change'].selected_index = 1 end,function(player,element) element.parent['player-drop-down-rank-change'].items = _players(player,element.parent,false) element.parent['player-drop-down-rank-change'].selected_index = 1 end) local player_drop_down = Gui.inputs.add_drop_down('player-drop-down-rank-change',_players,1,function(player,selected,items,element) element.parent.parent.player.caption = selected local player_info_flow = element.parent.parent.info_flow player_info_flow.clear() if selected == 'Select Player' then return else get_player_info(selected,player_info_flow,true) end local role = Role.get_highest(player) local _role = Role.get(selected) if role.index >= _role.index then element.parent.warning.caption = {'rank-changer.warning'} else element.parent.warning.caption = '' end end) local function _roles(player) local roles = {'Select Rank'} local _role = Role.get_highest(player) for index,role_name in pairs(Role.order) do if index > _role.index then table.insert(ranks,role_name) end end return ranks end local role_drop_down = Gui.inputs.add_drop_down('rank-drop-down-rank-change',_roles,1,function(player,selected,items,element) element.parent.parent.role.caption = selected end) local set_role = Gui.inputs{ type='button', name='rank-change-set', caption={'rank-changer.set-rank'} }:on_event('click',function(event) local dropdowns = event.element.parent local role = Role.get_highest(event.player_index) local _role = Role.get(dropdowns.parent.role.caption) local _player = Game.get_player(dropdowns.parent.player.caption) if not _player or not _role then dropdowns.warning.caption = {'rank-changer.invalid'} return end local __role = Role.get_highest(_player) if role.index >= __role.index then dropdowns.warning.caption = {'rank-changer.rank-high'} return end Role.assign(_player,_role,event) Gui.center.clear(event) end) Gui.center{ name='rank-changer', caption='utility/circuit_network_panel', tooltip={'rank-changer.tooltip'}, draw=function(self,frame) frame.caption={'rank-changer.name'} local frame = frame.add{ type='flow', direction='horizontal' } local dropdowns = frame.add{ type='flow', direction='vertical' } local player_info_flow = frame.add{ name='info_flow', type='flow', direction='vertical' } player_info_flow.style.height = 200 player_info_flow.style.width = 200 local label = dropdowns.add{ type='label', caption={'rank-changer.message'} } label.style.single_line = false label.style.width = 200 online_check(dropdowns) player_drop_down(dropdowns) rank_drop_down(dropdowns) local label = dropdowns.add{ name='warning', type='label', caption='', style='bold_red_label' } label.style.single_line = false label.style.width = 200 set_role(dropdowns) frame.add{ name='player', type='label', caption='///' }.style.visible = false frame.add{ name='rank', type='label', caption='///' }.style.visible = false end }