--- Gui left frame define for a player list local Gui = require 'expcore.gui' local Roles = require 'expcore.roles' local Store = require 'expcore.store' local Game = require 'utils.game' local Event = require 'utils.event' local format_time = ext_require('expcore.common','format_time') local config = require 'config.action_buttons' local Colors = require 'resources.color_presets' local action_player_store = 'gui.left.player-list.action-player' --- Button used to open the action bar local open_action_bar = Gui.new_button() :set_sprites('utility/expand_dots_white') :set_tooltip('Options') :set_embeded_flow(function(element,action_player_name) return action_player_name end) :set_style('frame_button',function(style) Gui.set_padding_style(style,-2,-2,-2,-2) style.width = 8 style.height = 14 end) :on_click(function(player,element) Store.set_child(action_player_store,player.name,element.parent.name) end) --- Button used to close the action bar local close_action_bar = Gui.new_button() :set_sprites('utility/close_black') :set_tooltip('Close options') :set_style('tool_button',function(style) Gui.set_padding_style(style,-1,-1,-1,-1) style.height = 28 style.width = 28 end) :on_click(function(player,element) Store.set_child(action_player_store,player.name,nil) end) --[[ Creates the main gui areas for the player list element > container >> scroll >>> table >> action_bar ]] local function generate_container(element) Gui.set_padding(element,2,2,2,2) element.style.minimal_width = 200 -- main container which contains the other elements local container = element.add{ name='container', type='frame', direction='vertical', style='window_content_frame_packed' } Gui.set_padding(container) -- a scroll bar which allows 8 players to be seen at once local list_scroll = container.add{ name='scroll', type='scroll-pane', direction='vertical', horizontal_scroll_policy='never', vertical_scroll_policy='auto-and-reserve-space' } Gui.set_padding(list_scroll,1,1,2,2) list_scroll.style.horizontally_stretchable = true list_scroll.style.maximal_height = 200 -- 3 wide table to contain: action button, player name, and play time local list_table = list_scroll.add{ name='table', type='table', column_count=3 } Gui.set_padding(list_table) list_table.style.horizontally_stretchable = true list_table.style.vertical_align = 'center' list_table.style.cell_padding = 0 -- action bar which contains the different action buttons local action_bar = container.add{ name='action_bar', type='frame', style='subfooter_frame' } Gui.set_padding(action_bar,1,1,3,3) action_bar.style.horizontally_stretchable = true action_bar.style.height = 35 return list_table, action_bar end --- Adds buttons and permission flows to the action bar local function generate_action_bar(player,element) close_action_bar(element) local action_player = Store.get_child(action_player_store,player.name) for action_name,buttons in pairs(config) do local permission_flow = element.add{ type='flow', name=action_name } for _,button in ipairs(buttons) do button(permission_flow) end if not Roles.player_allowed(player,action_name) then permission_flow.visible = false end if buttons.auth and action_player and not buttons.auth(player,action_player) then --permission_flow.visible = false end end if not action_player then element.visible = false end end --- Updates the action bar local player_list_name local function update_action_bar(player) local frame = Gui.classes.left_frames.get_frame(player_list_name,player) local element = frame.container.action_bar local action_player = Store.get_child(action_player_store,player.name) if not action_player then element.visible = false else element.visible = true for action_name,buttons in pairs(config) do if buttons.auth and not buttons.auth(player,action_player) then --element[action_name].visible = false else element[action_name].visible = true end end end end local function add_player(list_table,player,role_name) open_action_bar(list_table,player.name) -- player name with the tooltip of their highest role and in they colour local player_name = list_table.add{ type='label', caption=player.name, tooltip=role_name } Gui.set_padding(player_name,0,0,0,2) player_name.style.font_color = player.chat_color -- flow which allows right align for the play time local time_flow = list_table.add{ type='flow' } Gui.set_padding(time_flow) time_flow.style.horizontal_align = 'right' time_flow.style.horizontally_stretchable = true -- time given in Xh Ym and is right aligned local time = time_flow.add{ type='label', caption=format_time(player.online_time) } Gui.set_padding(time) end --- Adds fake players to the player list local function add_fake_players(list_table,count) local role_name = 'Fake Player' for i = 1,count do add_player(list_table,{ name='Player '..i, online_time=math.random(0,game.tick), chat_color=table.get_random_dictionary_entry(Colors) },role_name) end end --- Registers the player list local player_list = Gui.new_left_frame('gui/player-list') :set_sprites('entity/character') :set_open_by_default() :set_direction('vertical') :on_draw(function(player,element) local list_table,action_bar = generate_container(element) generate_action_bar(player,action_bar) local players = {} for _,next_player in pairs(game.connected_players) do local highest_role = Roles.get_player_highest_role(next_player) if not players[highest_role.name] then players[highest_role.name] = {} end table.insert(players[highest_role.name],next_player) end for _,role_name in pairs(Roles.config.order) do if players[role_name] then for _,next_player in pairs(players[role_name]) do add_player(list_table,next_player,role_name) end end end add_fake_players(list_table,20) end) player_list_name = player_list:uid() --- When the action player is changed the action bar will update Store.register(action_player_store,function(value,category) local player = Game.get_player_from_any(category) update_action_bar(player) end) --- Many events which trigger the gui to be re drawn Event.add(defines.events.on_player_joined_game,player_list 'redraw_all') Event.add(defines.events.on_player_left_game,player_list 'redraw_all') Event.add(Roles.player_role_assigned,player_list 'redraw_all') Event.add(Roles.player_role_unassigned,player_list 'redraw_all') return player_list