local Commands = require 'expcore.commands' --- @dep expcore.commands local config = require 'config.personal_logistic' --- @dep config.personal-logistic --[[ Command 2: add filter based of inventory Command 3: add filter of those not in inventory: all 0 game.item_prototypes Command 4: Spidertron request ]] local function pl(player, amount) local c = player.clear_personal_logistic_slot for k, v in pairs(config.request) do c(config.start + v.key) end if (amount == 0) then return else local stats = player.force.item_production_statistics local s = player.set_personal_logistic_slot for k, v in pairs(config.request) do local v_min = math.ceil(v.min * amount) local v_max = math.ceil(v.max * amount) if v.stack ~= nil and v.stack ~= 1 and v.type ~= 'weapon' then v_min = math.floor(v_min / v.stack) * v.stack v_max = math.ceil(v_max / v.stack) * v.stack end if v.upgrade_of == nil then if v.type ~= nil then if stats.get_input_count(k) < config.production_required[v.type] then v_min = 0 end end s(config.start + v.key, {name=k, min=v_min, max=v_max}) else if v.type ~= nil then if stats.get_input_count(k) >= config.production_required[v.type] then s(config.start + v.key, {name=k, min=v_min, max=v_max}) local vuo = v.upgrade_of while (vuo ~= nil) do s(config.start + config.request[vuo].key, {name=vuo, min=0, max=0}) vuo = config.request[vuo].upgrade_of end else s(config.start + v.key, {name=k, min=0, max=v_max}) end end end end end end Commands.new_command('personal-logistic', 'Set Personal Logistic (0 to cancel all)') :add_param('amount', 'integer-range', 0, 10) :add_alias('pl') :register(function(player, amount) if player.force.technologies['logistic-robotics'].researched then pl(player, amount / 10) return Commands.success else player.print('Player logistic not researched') end end)