--[[-- Addon Logging @addon Logging ]] local Event = require 'utils.event' --- @dep utils.event local config = require 'config.logging' --- @dep config.logging local config_res = require 'config.research' --- @dep config.research local function add_log(data) game.write_file(config.file_name, data, true, 0) game.write_file(config.file_name, '\n', true, 0) end Event.add(defines.events.on_rocket_launched, function(event) if event and event.rocket and event.rocket.force and event.rocket.force.rockets_launched then if config.rocket_launch_display[event.rocket.force.rockets_launched] then add_log('[ROCKET] ' .. event.rocket.force.rockets_launched .. ' rockets launched') end end end) Event.add(defines.events.on_pre_player_died, function(event) if event and event.player_index then if event.cause then if event.cause.type and event.cause.type == 'character' and event.cause.player and event.cause.player.index then add_log('[DEATH] ' .. game.players[event.player_index].name .. ' died because of ' .. (game.players[event.cause.player.index].name or 'unknown reason')) else add_log('[DEATH] ' .. game.players[event.player_index].name .. ' died because of ' .. (event.cause.name or 'unknown reason')) end else add_log('[DEATH] ' .. game.players[event.player_index].name .. ' died because of unknown reason') end end end) Event.add(defines.events.on_research_finished, function(event) if event and event.research then if event.by_script then return end if (event.research.level and config_res.inf_res[event.research.name]) and (event.research.level >= config_res.inf_res[event.research.name]) then add_log({'logging.add-l', event.research.prototype.localised_name, event.research.level - 1}) else add_log({'logging.add-n', event.research.prototype.localised_name}) end end end) Event.add(defines.events.on_player_joined_game, function(event) if event and event.player_index then add_log('[JOIN] ' .. game.players[event.player_index].name .. ' joined the game') end end) Event.add(defines.events.on_player_left_game, function(event) if event and event.player_index then if event.reason then add_log('[LEAVE] ' .. game.players[event.player_index].name .. config.disconnect_reason[event.reason]) else add_log('[LEAVE] ' .. game.players[event.player_index].name .. config.disconnect_reason[defines.disconnect_reason.quit]) end end end)