--[[-- Addon Logging Log some extra events to a separate file ]] local config = require("modules.exp_legacy.config.logging") local config_res = require("modules.exp_legacy.config.research") local concat = table.concat local write_file = helpers.write_file --- Add a line to the log file --- @param ... string local function add_log_line(...) write_file(config.file_name, concat({ ... }, " ") .. "\n", true, 0) end --- Add a line to the log file --- @param line LocalisedString local function add_log_line_locale(line) write_file(config.file_name, line, true, 0) end --- @param event EventData.on_cargo_pod_finished_ascending local function on_cargo_pod_finished_ascending(event) if event.launched_by_rocket then local force = event.cargo_pod.force if force.rockets_launched >= config.rocket_launch_display_rate and force.rockets_launched % config.rocket_launch_display_rate == 0 then add_log_line("[ROCKET]", force.rockets_launched, "rockets launched") elseif config.rocket_launch_display[force.rockets_launched] then add_log_line("[ROCKET]", force.rockets_launched, "rockets launched") end end end --- @param event EventData.on_pre_player_died local function on_pre_player_died(event) local player = assert(game.get_player(event.player_index)) local cause = event.cause if cause then local by_player = event.cause.player add_log_line("[DEATH]", player.name, "died because of", by_player and by_player.name or event.cause.name) else add_log_line("[DEATH]", player.name, "died because of unknown reason") end end --- @param event EventData.on_research_finished local function on_research_finished(event) if event.by_script then return end local inf_research_level = config_res.inf_res[config_res.mod_set][event.research.name] if inf_research_level and event.research.level >= inf_research_level then add_log_line_locale{ "", "[RES] ", event.research.prototype.localised_name, " at level ", event.research.level - 1, "has been researched\n" } else add_log_line_locale{ "", "[RES] ", event.research.prototype.localised_name, "has been researched\n" } end end --- @param event EventData.on_player_joined_game local function on_player_joined_game(event) local player = assert(game.get_player(event.player_index)) add_log_line("[JOIN]", player.name, "joined the game") end --- @param event EventData.on_player_left_game local function on_player_left_game(event) local player = assert(game.get_player(event.player_index)) add_log_line("[LEAVE]", game.players[event.player_index].name, config.disconnect_reason[event.reason]) end local e = defines.events return { events = { [e.on_cargo_pod_finished_ascending] = on_cargo_pod_finished_ascending, [e.on_pre_player_died] = on_pre_player_died, [e.on_research_finished] = on_research_finished, [e.on_player_joined_game] = on_player_joined_game, [e.on_player_left_game] = on_player_left_game, } }