--- research gui -- @gui Research local ExpUtil = require("modules/exp_util") local Gui = require("modules/exp_gui") local Storage = require("modules/exp_util/storage") local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles local config = require("modules.exp_legacy.config.research") --- @dep config.research local table_to_json = helpers.table_to_json local write_file = helpers.write_file local research = { time = {}, res_queue_enable = false } Storage.register(research, function(tbl) research = tbl end) for _, mod_name in ipairs(config.mod_set_lookup) do if script.active_mods[mod_name] then config.mod_set = mod_name break end end if settings.startup["PHI-VP"] and settings.startup["PHI-VP-MAIN"] then config.mod_set = "base" end local research_time_format = ExpUtil.format_time_factory{ format = "clock", hours = true, minutes = true, seconds = true } local empty_time = research_time_format(nil) local font_color = { ["neutral"] = { r = 1, g = 1, b = 1 }, ["positive"] = { r = 0.3, g = 1, b = 0.3 }, ["negative"] = { r = 1, g = 0.3, b = 0.3 }, } local res = { ["lookup_name"] = {}, ["disp"] = {}, } do local res_total = 0 local i = 1 for k, v in pairs(config.milestone[config.mod_set]) do research.time[i] = 0 res["lookup_name"][k] = i res_total = res_total + v * 60 res["disp"][i] = { raw_name = k, target = res_total, target_disp = research_time_format(res_total), } i = i + 1 end end local function research_add_log() local result_data = {} for i = 1, #research.time do result_data[res["disp"][i]["raw_name"]] = research.time[i] end write_file(config.file_name, table_to_json(result_data) .. "\n", true, 0) end local function research_res_n() local current = #res.disp + 1 for i = 1, #res.disp do if research.time[i] == 0 then current = i break end end return math.clamp(current - 3, 1, math.max(1, #res.disp - 7)) end local function research_notification(event) if config.inf_res[config.mod_set][event.research.name] then if event.research.name == config.bonus_inventory.res[config.mod_set].name then if event.research.level == config.bonus_inventory.res[config.mod_set].level + 1 then -- Add run result to log research_add_log() end if config.bonus_inventory.enabled then event.research.force[config.bonus_inventory.name] = math.max((event.research.level - 1) * config.bonus_inventory.rate, config.bonus_inventory.limit) end if config.pollution_ageing_by_research then game.map_settings.pollution.ageing = math.min(10, event.research.level / 5) end end if not (event.by_script) then game.print{ "research.inf", research_time_format(game.tick), event.research.name, event.research.level - 1 } end else if not (event.by_script) then game.print{ "research.msg", research_time_format(game.tick), event.research.name } end if config.bonus_inventory.enabled and (event.research.name == "mining-productivity-1" or event.research.name == "mining-productivity-2" or event.research.name == "mining-productivity-3") then event.research.force[config.bonus_inventory.name] = event.research.level * config.bonus_inventory.rate end end end local function research_gui_update() local res_disp = {} local res_n = research_res_n() for i = 1, 8 do local res_i = res_n + i - 1 local entry = res.disp[res_i] or {} local data = { name = "", target = "", attempt = "", difference = "", color = font_color["positive"] } if entry.raw_name then assert(prototypes.technology[entry.raw_name], "Invalid Research: " .. tostring(entry.raw_name)) data.name = { "research.res-name", entry.raw_name, prototypes.technology[entry.raw_name].localised_name } data.target = entry.target_disp if research.time[res_i] == 0 then data.attempt = empty_time data.difference = empty_time else data.attempt = research_time_format(research.time[res_i]) local diff = research.time[res_i] - entry.target data.difference = (diff < 0 and "-" or "") .. research_time_format(math.abs(diff)) data.color = (diff < 0 and font_color["positive"]) or font_color["negative"] end end res_disp[i] = data end return res_disp end --- Display label for the clock display -- @element research_gui_clock_display local research_gui_clock = Gui.element("research_gui_clock") :draw{ type = "label", name = Gui.property_from_name, caption = empty_time, style = "heading_2_label", } --- A vertical flow containing the clock -- @element research_clock_set local research_clock_set = Gui.element("research_clock_set") :draw(function(_, parent, name) local research_set = parent.add{ type = "flow", direction = "vertical", name = name } local disp = Gui.elements.scroll_table(research_set, 390, 1, "disp") research_gui_clock(disp) return research_set end) --- Display group -- @element research_data_group local research_data_group = Gui.element("research_data_group") :draw(function(_def, parent, i) local labels = { "name", "target", "attempt", "difference" } for _, label in ipairs(labels) do local elem = parent.add{ type = "label", name = "research_" .. i .. "_" .. label, caption = "", style = "heading_2_label" } elem.style.minimal_width = (label == "name" and 180) or 70 elem.style.horizontal_align = (label == "name" and "left") or "right" elem.style.font_color = (label == "difference" and font_color["positive"]) or font_color["neutral"] end end) --- A vertical flow containing the data -- @element research_data_set local research_data_set = Gui.element("research_data_set") :draw(function(_, parent, name) local research_set = parent.add{ type = "flow", direction = "vertical", name = name } local disp = Gui.elements.scroll_table(research_set, 390, 4, "disp") local res_disp = research_gui_update() research_data_group(disp, 0) disp["research_0_name"].caption = { "research.name" } disp["research_0_target"].caption = { "research.target" } disp["research_0_attempt"].caption = { "research.attempt" } disp["research_0_difference"].caption = { "research.difference" } disp["research_0_difference"].style.font_color = font_color["neutral"] for i = 1, 8 do research_data_group(disp, i) local research_name_i = "research_" .. i disp[research_name_i .. "_name"].caption = res_disp[i]["name"] disp[research_name_i .. "_target"].caption = res_disp[i]["target"] disp[research_name_i .. "_attempt"].caption = res_disp[i]["attempt"] disp[research_name_i .. "_difference"].caption = res_disp[i]["difference"] disp[research_name_i .. "_difference"].style.font_color = res_disp[i]["color"] end return research_set end) local research_container = Gui.element("research_container") :draw(function(def, parent) local container = Gui.elements.container(parent, 390) research_clock_set(container, "research_st_1") research_data_set(container, "research_st_2") return container.parent end) --- Add the element to the left flow with a toolbar button Gui.add_left_element(research_container, false) Gui.toolbar.create_button{ name = "research_toggle", left_element = research_container, sprite = "item/space-science-pack", tooltip = { "research.main-tooltip" }, visible = function(player, element) return Roles.player_allowed(player, "gui/research") end } Event.add(defines.events.on_research_finished, function(event) research_notification(event) local research_name = event.research.name if not res["lookup_name"][research_name] then return end research.time[res.lookup_name[research_name]] = game.tick local res_disp = research_gui_update() for _, player in pairs(game.connected_players) do if Roles.player_allowed(player, "gui/research") then local container = Gui.get_left_element(research_container, player) local disp = container.frame["research_st_2"].disp.table for i = 1, 8 do local research_name_i = "research_" .. i disp[research_name_i .. "_name"].caption = res_disp[i]["name"] disp[research_name_i .. "_target"].caption = res_disp[i]["target"] disp[research_name_i .. "_attempt"].caption = res_disp[i]["attempt"] disp[research_name_i .. "_difference"].caption = res_disp[i]["difference"] disp[research_name_i .. "_difference"].style.font_color = res_disp[i]["color"] end end end end) Event.add(defines.events.on_research_started, function(event) if config.limit_res[event.research.name] and event.research.level > config.limit_res[event.research.name] then event.research.enabled = false event.research.visible_when_disabled = true local rq = event.research.force.research_queue for i = #rq, 1, -1 do if rq[i] == event.research.name then table.remove(rq, i) end end event.research.force.cancel_current_research() event.research.force.research_queue = rq end end) Event.on_nth_tick(60, function() local current_time = research_time_format(game.tick) for _, player in pairs(game.connected_players) do local container = Gui.get_left_element(research_container, player) local disp = container.frame["research_st_1"].disp.table disp[research_gui_clock.name].caption = current_time end end)