--[[-- Commands - Enemy Adds a commands of handling the enemy force, such as killing all or disabling them ]] local Commands = require("modules/exp_commands") --- Kill all enemies Commands.new("kill-enemies", { "exp-commands_enemy.description-kill" }) :add_aliases{ "kill-biters" } :add_flags{ "admin_only" } :register(function(player) game.forces["enemy"].kill_all_units() game.print{ "exp-commands_enemy.kill", player.name } end) --- Remove all enemies on a surface Commands.new("remove-enemies", { "exp-commands_enemy.description-remove" }) :optional("surface", { "exp-commands_enemy.arg-surface" }, Commands.types.surface) :add_aliases{ "remove-biters" } :add_flags{ "admin_only" } :defaults{ surface = function(player) return player.surface end } :register(function(player, surface) for _, entity in pairs(surface.find_entities_filtered{ force = "enemy" }) do entity.destroy() end -- surface.map_gen_settings.autoplace_controls["enemy-base"].size = "none" -- TODO make this work for SA game.print{ "exp-commands_enemy.remove", player.name } end)