--[[-- Commands Module - Repair - Adds a command that allows an admin to repair and revive a large area @commands Repair ]] local Commands = require("modules.exp_legacy.expcore.commands") --- @dep expcore.commands local config = require("modules.exp_legacy.config.repair") --- @dep config.repair require("modules.exp_legacy.config.expcore.command_general_parse") local max_time_to_live = 4294967295 -- unit32 max --- Repairs entities on your force around you -- @command repair -- @tparam number range the range to repair stuff in, there is a max limit to this Commands.new_command("repair", { "expcom-repair.description" }, "Repairs entities on your force around you") :add_param("range", false, "integer-range", 1, config.max_range) :register(function(player, range) local revive_count = 0 local heal_count = 0 local range2 = range ^ 2 -- Intentionally left as player.surface to allow use in remote view local surface = player.surface -- Intentionally left as player.position to allow use in remote view local center = player.position local area = { { x = center.x - range, y = center.y - range }, { x = center.x + range, y = center.y + range } } if config.allow_ghost_revive then local ghosts = surface.find_entities_filtered{ area = area, type = "entity-ghost", force = player.force } for _, ghost in pairs(ghosts) do if ghost.valid then local x = ghost.position.x - center.x local y = ghost.position.y - center.y if x ^ 2 + y ^ 2 <= range2 then if config.allow_blueprint_repair or ghost.time_to_live ~= max_time_to_live then revive_count = revive_count + 1 if not config.disallow[ghost.ghost_name] then ghost.revive() end end end end end end if config.allow_heal_entities then local entities = surface.find_entities_filtered{ area = area, force = player.force } for _, entity in pairs(entities) do if entity.valid then local x = entity.position.x - center.x local y = entity.position.y - center.y if entity.health and entity.get_health_ratio() ~= 1 and x ^ 2 + y ^ 2 <= range2 then heal_count = heal_count + 1 entity.health = max_time_to_live end end end end return Commands.success{ "expcom-repair.result", revive_count, heal_count } end)