--luacheck:ignore global table local random = math.random local floor = math.floor local remove = table.remove local tonumber = tonumber local pairs = pairs local table_size = table_size --- Searches a table to remove a specific element without an index -- @param t to search -- @param table element to search for function table.remove_element(t, element) for k, v in pairs(t) do if v == element then remove(t, k) break end end end --- Removes an item from an array in O(1) time. -- The catch is that fast_remove doesn't guarantee to maintain the order of items in the array. -- @param tbl
arrayed table -- @param index Must be >= 0. The case where index > #tbl is handled. function table.remove_index(tbl, index) local count = #tbl if index > count then return elseif index < count then tbl[index] = tbl[count] end tbl[count] = nil end --- Adds the contents of table t2 to table t1 -- @param t1
to insert into -- @param t2
to insert from function table.merge_table(t1, t2) for k, v in pairs(t2) do if tonumber(k) then t1[#t1 + 1] = v else t1[k] = v end end end --[[-- Much faster method for inserting items into an array @tparam table tbl the table that will have the values added to it @tparam[opt] number start_index the index at which values will be added, nil means end of the array @tparam table values the new values that will be added to the table @treturn table the table that was passed as the first argument @usage-- Adding 1000 values into the middle of the array local tbl = {} local values = {} for i = 1, 1000 do tbl[i] = i values[i] = i end table.array_insert(tbl, 500, values) -- around 0.4ms ]] function table.array_insert(tbl, start_index, values) if not values then values = start_index start_index = nil end if start_index then local starting_length = #tbl local adding_length = #values local move_to = start_index+adding_length+1 for offset = starting_length-start_index, 0, -1 do tbl[move_to+offset] = tbl[starting_length+offset] end start_index = start_index-1 else start_index = #tbl end for offset, item in ipairs(values) do tbl[start_index+offset] = item end return tbl end --[[-- Much faster method for inserting keys into a table @tparam table tbl the table that will have keys added to it @tparam[opt] number start_index the index at which values will be added, nil means end of the array, numbered indexs only @tparam table tbl2 the table that may contain both string and numbered keys @treturn table the table passed as the first argument @usage-- Merging two tables local tbl = {} local tbl2 = {} for i = 1, 100 do tbl[i] = i tbl['_'..i] = i tbl2[i] = i tbl2['__'..i] = i end table.table_insert(tbl, 50, tbl2) ]] function table.table_insert(tbl, start_index, tbl2) if not tbl2 then tbl2 = start_index start_index = nil end table.array_insert(tbl, start_index, tbl2) for key, value in pairs(tbl2) do if not tonumber(key) then tbl[key] = value end end return tbl end --- Checks if a table contains an element -- @param t
-- @param e table element -- @return the index of the element or nil function table.get_key(t, e) for k, v in pairs(t) do if v == e then return k end end return nil end --- Checks if the arrayed portion of a table contains an element -- @param t
-- @param e table element -- @return the index of the element or nil function table.get_index(t, e) for i = 1, #t do if t[i] == e then return i end end return nil end --- Checks if a table contains an element -- @param t
-- @param e table element -- @return indicating success function table.contains(t, e) return table.get_key(t, e) and true or false end --- Checks if the arrayed portion of a table contains an element -- @param t
-- @param e table element -- @return indicating success function table.array_contains(t, e) return table.get_index(t, e) and true or false end --- Extracts certain keys from a table -- @usage local key_three, key_one = extract({key_one='foo', key_two='bar', key_three=true}, 'key_three', 'key_one') -- @tparam table tbl table the which contains the keys -- @tparam string ... the names of the keys you want extracted -- @return the keys in the order given function table.extract_keys(tbl, ...) local values = {} for _, key in pairs({...}) do table.insert(values, tbl[key]) end return unpack(values) end --- Adds an element into a specific index position while shuffling the rest down -- @param t
to add into -- @param index the position in the table to add to -- @param element to add to the table function table.set(t, index, element) local i = 1 for k in pairs(t) do if i == index then t[k] = element return nil end i = i + 1 end error('Index out of bounds', 2) end --- Chooses a random entry from a table -- because this uses math.random, it cannot be used outside of events -- @param t
-- @param key to indicate whether to return the key or value -- @return a random element of table t function table.get_random_dictionary_entry(t, key) local target_index = random(1, table_size(t)) local count = 1 for k, v in pairs(t) do if target_index == count then if key then return k else return v end end count = count + 1 end end --- Chooses a random entry from a weighted table -- because this uses math.random, it cannot be used outside of events -- @param weighted_table
of tables with items and their weights -- @param item_index of the index of items, defaults to 1 -- @param weight_index of the index of the weights, defaults to 2 -- @return table element function table.get_random_weighted(weighted_table, item_index, weight_index) local total_weight = 0 item_index = item_index or 1 weight_index = weight_index or 2 for _, w in pairs(weighted_table) do total_weight = total_weight + w[weight_index] end local index = random() * total_weight local weight_sum = 0 for _, w in pairs(weighted_table) do weight_sum = weight_sum + w[weight_index] if weight_sum >= index then return w[item_index] end end end --- Clears all existing entries in a table -- @param t
to clear -- @param array to indicate whether the table is an array or not function table.clear_table(t, array) if array then for i = 1, #t do t[i] = nil end else for i in pairs(t) do t[i] = nil end end end --- Creates a fisher-yates shuffle of a sequential number-indexed table -- because this uses math.random, it cannot be used outside of events if no rng is supplied -- from: http://www.sdknews.com/cross-platform/corona/tutorial-how-to-shuffle-table-items -- @param t
to shuffle -- @param rng to provide random numbers function table.shuffle_table(t, rng) local rand = rng or math.random local iterations = #t if iterations == 0 then error('Not a sequential table') return end local j for i = iterations, 2, -1 do j = rand(i) t[i], t[j] = t[j], t[i] end end --- Default table comparator sort function. -- @local -- @param x one comparator operand -- @param y the other comparator operand -- @return true if x logically comes before y in a list, false otherwise local function sortFunc(x, y) --sorts tables with mixed index types. local tx = type(x) local ty = type(y) if tx == ty then if type(x) == 'string' then return string.lower(x) < string.lower(y) else return x < y end elseif tx == 'number' then return true --only x is a number and goes first else return false --only y is a number and goes first end end --- Returns a copy of all of the values in the table. -- @tparam table tbl the to copy the keys from, or an empty table if tbl is nil -- @tparam[opt] boolean sorted whether to sort the keys (slower) or keep the random order from pairs() -- @tparam[opt] boolean as_string whether to try and parse the values as strings, or leave them as their existing type -- @treturn array an array with a copy of all the values in the table function table.get_values(tbl, sorted, as_string) if not tbl then return {} end local valueset = {} local n = 0 if as_string then --checking as_string /before/ looping is faster for _, v in pairs(tbl) do n = n + 1 valueset[n] = tostring(v) end else for _, v in pairs(tbl) do n = n + 1 valueset[n] = v end end if sorted then table.sort(valueset, sortFunc) end return valueset end --- Returns a copy of all of the keys in the table. -- @tparam table tbl the to copy the keys from, or an empty table if tbl is nil -- @tparam[opt] boolean sorted whether to sort the keys (slower) or keep the random order from pairs() -- @tparam[opt] boolean as_string whether to try and parse the keys as strings, or leave them as their existing type -- @treturn array an array with a copy of all the keys in the table function table.get_keys(tbl, sorted, as_string) if not tbl then return {} end local keyset = {} local n = 0 if as_string then --checking as_string /before/ looping is faster for k, _ in pairs(tbl) do n = n + 1 keyset[n] = tostring(k) end else for k, _ in pairs(tbl) do n = n + 1 keyset[n] = k end end if sorted then table.sort(keyset, sortFunc) end return keyset end --- Returns the list is a sorted way that would be expected by people (this is by key) -- @tparam table tbl the table to be sorted -- @treturn table the sorted table function table.alphanumsort(tbl) local o = table.get_keys(tbl) local function padnum(d) local dec, n = string.match(d, "(%.?)0*(.+)") return #dec > 0 and ("%.12f"):format(d) or ("%s%03d%s"):format(dec, #n, n) end table.sort(o, function(a, b) return tostring(a):gsub("%.?%d+", padnum)..("%3d"):format(#b) < tostring(b):gsub("%.?%d+", padnum)..("%3d"):format(#a) end) local _tbl = {} for _, k in pairs(o) do _tbl[k] = tbl[k] end return _tbl end --- Returns the list is a sorted way that would be expected by people (this is by key) (faster alternative than above) -- @tparam table tbl the table to be sorted -- @treturn table the sorted table function table.keysort(tbl) local o = table.get_keys(tbl, true) local _tbl = {} for _, k in pairs(o) do _tbl[k] = tbl[k] end return _tbl end --[[ Returns the index where t[index] == target. If there is no such index, returns a negative value such that bit32.bnot(value) is the index that the value should be inserted to keep the list ordered. t must be a list in ascending order for the return value to be valid. Usage example: local t = {1, 3,5, 7,9} local x = 5 local index = table.binary_search(t, x) if index < 0 then game.print("value not found, smallest index where t[index] > x is: " .. bit32.bnot(index)) else game.print("value found at index: " .. index) end ]] function table.binary_search(t, target) --For some reason bit32.bnot doesn't return negative numbers so I'm using ~x = -1 - x instead. local lower = 1 local upper = #t if upper == 0 then return -2 -- ~1 end repeat local mid = floor((lower + upper) * 0.5) local value = t[mid] if value == target then return mid elseif value < target then lower = mid + 1 else upper = mid - 1 end until lower > upper return -1 - lower -- ~lower end -- add table-related functions that exist in base factorio/util to the 'table' table require 'util' --- Similar to serpent.block, returns a string with a pretty representation of a table. -- Notice: This method is not appropriate for saving/restoring tables. It is meant to be used by the programmer mainly while debugging a program. -- @param table
the table to serialize -- @param options
options are depth, newline, indent, process -- depth sets the maximum depth that will be printed out. When the max depth is reached, inspect will stop parsing tables and just return {...} -- process is a function which allow altering the passed object before transforming it into a string. -- A typical way to use it would be to remove certain values so that they don't appear at all. -- return the prettied table table.inspect = require 'overrides.inspect' --- @dep overrides.inspect --- Takes a table and returns the number of entries in the table. (Slower than #table, faster than iterating via pairs) table.size = table_size --- Creates a deepcopy of a table. Metatables and LuaObjects inside the table are shallow copies. -- Shallow copies meaning it copies the reference to the object instead of the object itself. -- @param object
the object to copy -- @return
the copied object table.deep_copy = table.deepcopy --- Merges multiple tables. Tables later in the list will overwrite entries from tables earlier in the list. -- Ex. merge({{1, 2, 3}, {[2] = 0}, {[3] = 0}}) will return {1, 0, 0} -- @param tables
takes a table of tables to merge -- @return
a merged table table.merge = util.merge --- Determines if two tables are structurally equal. -- Notice: tables that are LuaObjects or contain LuaObjects won't be compared correctly, use == operator for LuaObjects -- @param tbl1
-- @param tbl2
-- @return table.equals = table.compare return table