--[[-- Gui Module - Readme - Adds a main gui that contains lots of important information about our server @gui Readme @alias readme ]] local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event local Gui = require("modules.exp_legacy.expcore.gui") --- @dep expcore.gui local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles local Commands = require("modules.exp_legacy.expcore.commands") --- @dep expcore.commands local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data local External = require("modules.exp_legacy.expcore.external") --- @dep expcore.external local format_time = _C.format_time --- @dep expcore.common local format_number = require("util").format_number --- @dep util local tabs = {} local function define_tab(caption, tooltip, element_define) tabs[#tabs + 1] = { caption, tooltip, element_define } end local frame_width = 595 -- controls width of top descriptions local title_width = 270 -- controls the centering of the titles local scroll_height = 275 -- controls the height of the scrolls --- Sub content area used within the content areas -- @element sub_content local sub_content = Gui.element{ type = "frame", direction = "vertical", style = "inside_deep_frame", } :style{ horizontally_stretchable = true, horizontal_align = "center", padding = { 2, 2 }, top_margin = 2, } --- Table which has a title above it above it -- @element title_table local title_table = Gui.element(function(_, parent, bar_size, caption, column_count) Gui.title_label(parent, bar_size, caption) return parent.add{ type = "table", column_count = column_count, style = "bordered_table", } end) :style{ padding = 0, cell_padding = 0, vertical_align = "center", horizontally_stretchable = true, } --- Scroll to be used with Gui.title_label tables -- @element title_table_scroll local title_table_scroll = Gui.element{ type = "scroll-pane", direction = "vertical", horizontal_scroll_policy = "never", vertical_scroll_policy = "auto", style = "scroll_pane_under_subheader", } :style{ padding = { 1, 3 }, maximal_height = scroll_height, horizontally_stretchable = true, } --- Used to connect to servers in server list -- @element join_server local join_server = Gui.element(function(_, parent, server_id, wrong_version) local status = External.get_server_status(server_id) or "Offline" if wrong_version then status = "Version" end local flow = parent.add{ name = server_id, type = "flow" } local button = flow.add{ type = "sprite-button", sprite = "utility/circuit_network_panel", hovered_sprite = "utility/circuit_network_panel", tooltip = { "readme.servers-connect-" .. status, wrong_version }, style = "frame_action_button", } if status == "Offline" or status == "Current" then button.enabled = false button.sprite = "utility/circuit_network_panel" elseif status == "Version" then button.enabled = false button.sprite = "utility/shuffle" elseif status == "Password" then button.sprite = "utility/warning_white" button.hovered_sprite = "utility/warning" elseif status == "Modded" then button.sprite = "utility/downloading_white" button.hovered_sprite = "utility/downloading" end return button end) :style(Gui.sprite_style(20, -1)) :on_click(function(player, element, _) local server_id = element.parent.name External.request_connection(player, server_id, true) end) --- Content area for the welcome tab -- @element welcome_content define_tab({ "readme.welcome-tab" }, { "readme.welcome-tooltip" }, Gui.element(function(_, parent) local server_details = { name = "ExpGaming S0 - Local", welcome = "Failed to load description: disconnected from external api.", reset_time = "Non Set", branch = "Unknown" } if External.valid() then server_details = External.get_current_server() end local container = parent.add{ type = "flow", direction = "vertical" } local player = Gui.get_player_from_element(parent) -- Set up the top flow with logos local top_flow = container.add{ type = "flow" } top_flow.add{ type = "sprite", sprite = "file/modules/exp_legacy/modules/gui/logo.png" } local top_vertical_flow = top_flow.add{ type = "flow", direction = "vertical" } top_flow.add{ type = "sprite", sprite = "file/modules/exp_legacy/modules/gui/logo.png" } top_vertical_flow.style.horizontal_align = "center" -- Add the title and description to the top flow Gui.title_label(top_vertical_flow, 62, "Welcome to " .. server_details.name) Gui.centered_label(top_vertical_flow, 380, server_details.welcome) Gui.bar(container) -- Get the names of the roles the player has local player_roles = Roles.get_player_roles(player) local role_names = {} for i, role in ipairs(player_roles) do role_names[i] = role.name end -- Add the other information to the gui container.add{ type = "flow" }.style.height = 4 local online_time = format_time(game.tick, { days = true, hours = true, minutes = true, long = true }) Gui.centered_label(sub_content(container), frame_width, { "readme.welcome-general", server_details.reset_time, online_time }) Gui.centered_label(sub_content(container), frame_width, { "readme.welcome-roles", table.concat(role_names, ", ") }) Gui.centered_label(sub_content(container), frame_width, { "readme.welcome-chat" }) return container end)) --- Content area for the rules tab -- @element rules_content define_tab({ "readme.rules-tab" }, { "readme.rules-tooltip" }, Gui.element(function(_, parent) local container = parent.add{ type = "flow", direction = "vertical" } -- Add the title and description to the content Gui.title_label(container, title_width - 3, { "readme.rules-tab" }) Gui.centered_label(container, frame_width, { "readme.rules-general" }) Gui.bar(container) container.add{ type = "flow" } -- Add a table for the rules local rules = Gui.scroll_table(container, scroll_height, 1) --[[@as LuaGuiElement]] rules.style = "bordered_table" rules.style.cell_padding = 4 -- Add the rules to the table for i = 1, 15 do Gui.centered_label(rules, 565, { "readme.rules-" .. i }) end return container end)) --- Content area for the commands tab -- @element commands_content define_tab({ "readme.commands-tab" }, { "readme.commands-tooltip" }, Gui.element(function(_, parent) local container = parent.add{ type = "flow", direction = "vertical" } local player = Gui.get_player_from_element(parent) -- Add the title and description to the content Gui.title_label(container, title_width - 20, { "readme.commands-tab" }) Gui.centered_label(container, frame_width, { "readme.commands-general" }) Gui.bar(container) container.add{ type = "flow" } -- Add a table for the commands local commands = Gui.scroll_table(container, scroll_height, 2) --[[@as LuaGuiElement]] commands.style = "bordered_table" commands.style.cell_padding = 0 -- Add the rules to the table for name, command in pairs(Commands.get(player)) do Gui.centered_label(commands, 120, name) Gui.centered_label(commands, 450, command.help) end return container end)) --- Content area for the servers tab -- @element servers_content define_tab({ "readme.servers-tab" }, { "readme.servers-tooltip" }, Gui.element(function(_, parent) local container = parent.add{ type = "flow", direction = "vertical" } -- Add the title and description to the content Gui.title_label(container, title_width - 10, { "readme.servers-tab" }) Gui.centered_label(container, frame_width, { "readme.servers-general" }) Gui.bar(container) container.add{ type = "flow" } -- Draw the scroll local scroll_pane = title_table_scroll(container) scroll_pane.style.maximal_height = scroll_height + 20 -- the text is a bit shorter -- Add the factorio servers if External.valid() then local factorio_servers = title_table(scroll_pane, 225, { "readme.servers-factorio" }, 3) local current_version = External.get_current_server().version for server_id, server in pairs(External.get_servers()) do Gui.centered_label(factorio_servers, 110, server.short_name) Gui.centered_label(factorio_servers, 436, server.description) join_server(factorio_servers, server_id, current_version ~= server.version and server.version) end else local factorio_servers = title_table(scroll_pane, 225, { "readme.servers-factorio" }, 2) for i = 1, 8 do Gui.centered_label(factorio_servers, 110, { "readme.servers-" .. i }) Gui.centered_label(factorio_servers, 460, { "readme.servers-d" .. i }) end end -- Add the external links local external_links = title_table(scroll_pane, 235, { "readme.servers-external" }, 2) for _, key in ipairs{ "discord", "website", "patreon", "status", "github" } do local upper_key = key:gsub("^%l", string.upper) Gui.centered_label(external_links, 110, upper_key) Gui.centered_label(external_links, 460, { "links." .. key }, { "readme.servers-open-in-browser" }) end return container end)) --- Content area for the servers tab -- @element backers_content define_tab({ "readme.backers-tab" }, { "readme.backers-tooltip" }, Gui.element(function(_, parent) local container = parent.add{ type = "flow", direction = "vertical" } -- Add the title and description to the content Gui.title_label(container, title_width - 10, { "readme.backers-tab" }) Gui.centered_label(container, frame_width, { "readme.backers-general" }) Gui.bar(container) container.add{ type = "flow" } -- Find which players will go where local done = {} local groups = { { _roles = { "Senior Administrator", "Administrator" }, _title = { "readme.backers-management" }, _width = 230 }, { _roles = { "Board Member", "Senior Backer" }, _title = { "readme.backers-board" }, _width = 145 }, -- change role to board { _roles = { "Sponsor", "Supporter" }, _title = { "readme.backers-backers" }, _width = 196 }, -- change to backer { _roles = { "Moderator", "Trainee" }, _title = { "readme.backers-staff" }, _width = 235 }, { _roles = {}, _time = 3 * 3600 * 60, _title = { "readme.backers-active" }, _width = 235 }, } -- Fill by player roles for player_name, player_roles in pairs(Roles.config.players) do for _, players in ipairs(groups) do for _, role_name in pairs(players._roles) do if table.contains(player_roles, role_name) then done[player_name] = true table.insert(players, player_name) break end end end end -- Fill by active times for _, player in pairs(game.players) do if not done[player.name] then for _, players in ipairs(groups) do if players._time and player.online_time > players._time then table.insert(players, player.name) end end end end -- Add the different tables local scroll_pane = title_table_scroll(container) for _, players in ipairs(groups) do local table = title_table(scroll_pane, players._width, players._title, 4) for _, player_name in ipairs(players) do Gui.centered_label(table, 140, player_name) end if #players < 4 then for i = 1, 4 - #players do Gui.centered_label(table, 140) end end end return container end)) --- Content area for the player data tab -- @element commands_content define_tab({ "readme.data-tab" }, { "readme.data-tooltip" }, Gui.element(function(_, parent) local container = parent.add{ type = "flow", direction = "vertical" } local player = Gui.get_player_from_element(parent) local player_name = player.name local enum = PlayerData.PreferenceEnum local preference = PlayerData.DataSavingPreference:get(player_name) local preference_meta = PlayerData.DataSavingPreference.metadata preference = enum[preference] -- Add the title and description to the content Gui.title_label(container, title_width, { "readme.data-tab" }) Gui.centered_label(container, frame_width, { "readme.data-general" }) Gui.bar(container) container.add{ type = "flow" } local scroll_pane = title_table_scroll(container) -- Add the required area local required = title_table(scroll_pane, 250, { "readme.data-required" }, 2) Gui.centered_label(required, 150, preference_meta.name, preference_meta.tooltip) Gui.centered_label(required, 420, { "expcore-data.preference-" .. enum[preference] }, preference_meta.value_tooltip) for name, child in pairs(PlayerData.Required.children) do local metadata = child.metadata local value = child:get(player_name) if value ~= nil or metadata.show_always then if metadata.stringify then value = metadata.stringify(value) end Gui.centered_label(required, 150, metadata.name or { "exp-required." .. name }, metadata.tooltip or { "exp-required." .. name .. "-tooltip" }) Gui.centered_label(required, 420, tostring(value), metadata.value_tooltip or { "exp-required." .. name .. "-value-tooltip" }) end end -- Add the settings area if preference <= enum.Settings then local settings = title_table(scroll_pane, 255, { "readme.data-settings" }, 2) for name, child in pairs(PlayerData.Settings.children) do local metadata = child.metadata local value = child:get(player_name) if not metadata.permission or Roles.player_allowed(player, metadata.permission) then if metadata.stringify then value = metadata.stringify(value) end if value == nil then value = "None set" end Gui.centered_label(settings, 150, metadata.name or { "exp-settings." .. name }, metadata.tooltip or { "exp-settings." .. name .. "-tooltip" }) Gui.centered_label(settings, 420, tostring(value), metadata.value_tooltip or { "exp-settings." .. name .. "-value-tooltip" }) end end end -- Add the statistics area if preference <= enum.Statistics then local count = 4 local statistics = title_table(scroll_pane, 250, { "readme.data-statistics" }, 4) for _, name in pairs(PlayerData.Statistics.metadata.display_order) do local child = PlayerData.Statistics[name] local metadata = child.metadata local value = child:get(player_name) if value ~= nil or metadata.show_always then count = count - 2 if metadata.stringify then value = metadata.stringify(value) else value = format_number(value or 0) end Gui.centered_label(statistics, 150, metadata.name or { "exp-statistics." .. name }, metadata.tooltip or { "exp-statistics." .. name .. "-tooltip" }) Gui.centered_label(statistics, 130, { "readme.data-format", value, metadata.unit or "" }, metadata.value_tooltip or { "exp-statistics." .. name .. "-tooltip" }) end end if count > 0 then for i = 1, count do Gui.centered_label(statistics, 140) end end end -- Add the misc area local skip = { DataSavingPreference = true, Settings = true, Statistics = true, Required = true } local count = 0; for _ in pairs(PlayerData.All.children) do count = count + 1 end if preference <= enum.All and count > 4 then local misc = title_table(scroll_pane, 232, { "readme.data-misc" }, 2) for name, child in pairs(PlayerData.All.children) do if not skip[name] then local metadata = child.metadata local value = child:get(player_name) if value ~= nil or metadata.show_always then if metadata.stringify then value = metadata.stringify(value) end Gui.centered_label(misc, 150, metadata.name or name, metadata.tooltip) Gui.centered_label(misc, 420, tostring(value), metadata.value_tooltip) end end end end return container end)) --- Main readme container for the center flow -- @element readme local readme_toggle local readme = Gui.element(function(definition, parent) local container = parent.add{ name = definition.name, type = "frame", style = "invisible_frame", } -- Add the left hand side of the frame back, removed because of frame_tabbed_pane style local left_alignment = Gui.alignment(container, nil, nil, "bottom") left_alignment.style.padding = { 32, 0, 0, 0 } local left_side = left_alignment.add{ type = "frame", style = "character_gui_left_side", } left_side.style.vertically_stretchable = true left_side.style.padding = 0 left_side.style.width = 5 -- Add the tab pane local tab_pane = container.add{ name = "pane", type = "tabbed-pane", style = "frame_tabbed_pane", } -- Add the different content areas for _, tab_details in ipairs(tabs) do local tab = tab_pane.add{ type = "tab", style = "frame_tab", caption = tab_details[1], tooltip = tab_details[2] } tab_pane.add_tab(tab, tab_details[3](tab_pane)) end return container end) :static_name(Gui.unique_static_name) :on_open(function(player) Gui.toggle_toolbar_button(player, readme_toggle, true) end) :on_close(function(player, element) Gui.toggle_toolbar_button(player, readme_toggle, false) Gui.destroy_if_valid(element) end) --- Toggle button for the readme gui -- @element readme_toggle readme_toggle = Gui.toolbar_button("virtual-signal/signal-info", { "readme.main-tooltip" }, function(player) return Roles.player_allowed(player, "gui/readme") end) :on_click(function(player, _) local center = player.gui.center if center[readme.name] then player.opened = nil else player.opened = readme(center) end end) --- When a player joins the game for the first time show this gui Event.add(defines.events.on_player_created, function(event) local player = game.players[event.player_index] local element = readme(player.gui.center) element.pane.selected_tab_index = 1 player.opened = element end) --- When a player joins clear center unless the player has something open Event.add(defines.events.on_player_joined_game, function(event) local player = game.players[event.player_index] if not player.opened then player.gui.center.clear() end end) --- When a player respawns clear center unless the player has something open Event.add(defines.events.on_player_respawned, function(event) local player = game.players[event.player_index] if not player.opened then player.gui.center.clear() end end)