Module ExpGamingLib

Adds some common functions used though out all ExpGaming modules

Info:

  • Author: Cooldude2606

Functions

unpack_to_G (tbl) Loads a table into _G even when sandboxed; will not overwrite values or append to tables; will not work during runtime to avoid desyncs
get_env () Used to get the current ENV with all _G keys removed; useful when saving function to global
is_type (v[, test_type=nil]) Compear types faster for faster valadation of prams
player_return (rtn[, colour=defines.colour.white[, player=game.player]]) Will return a value of any type to the player/server console, allows colour for in-game players
tick_to_hour (tick) Convert ticks to hours
tick_to_min (tick) Convert ticks to minutes
tick_to_display_format (tick) Converts a tick into a clean format for end user
gui_tree (root) Used as a way to view the structure of a gui, used for debuging


Functions

unpack_to_G (tbl)
Loads a table into _G even when sandboxed; will not overwrite values or append to tables; will not work during runtime to avoid desyncs

Parameters:

  • tbl table table to be unpacked

Usage:

    unpack_to_G{key1='foo',key2='bar'}
get_env ()
Used to get the current ENV with all _G keys removed; useful when saving function to global

Returns:

    table the env table with _G keys removed

Usage:

    get_env() returns current ENV with _G keys removed
is_type (v[, test_type=nil])
Compear types faster for faster valadation of prams

Parameters:

  • v the value to be tested
  • test_type string the type to test for if not given then it tests for nil (default nil)

Returns:

    bolean is v of type test_type

Usage:

  • is_type('foo','string') -- return true
  • is_type('foo') -- return false
player_return (rtn[, colour=defines.colour.white[, player=game.player]])
Will return a value of any type to the player/server console, allows colour for in-game players

Parameters:

  • rtn any value of any type that will be returned to the player or console
  • colour defines.color or string the colour of the text for the player, ingroned when printing to console (default defines.colour.white)
  • player LuaPlayer the player that return will go to, if no game.player then returns to server (default game.player)

Usage:

  • player_return('Hello, World!') -- returns 'Hello, World!' to game.player or server console
  • player_return('Hello, World!','green') -- returns 'Hello, World!' to game.player with colour green or server console
  • player_return('Hello, World!',nil,player) -- returns 'Hello, World!' to the given player
tick_to_hour (tick)
Convert ticks to hours

Parameters:

  • tick number tick to convert to hours

Returns:

    number the number of whole hours from this tick

Usage:

    tick_to_hour(216001) -- return 1
tick_to_min (tick)
Convert ticks to minutes

Parameters:

  • tick number tick to convert to minutes

Returns:

    number the number of whole minutes from this tick

Usage:

    tick_to_hour(3601) -- return 1
tick_to_display_format (tick)
Converts a tick into a clean format for end user

Parameters:

  • tick number the tick to convert

Returns:

    string the formated string

Usage:

  • tick_to_display_format(3600) -- return '1.00 M'
  • tick_to_display_format(234000) -- return '1 H 5 M'
gui_tree (root)
Used as a way to view the structure of a gui, used for debuging

Parameters:

  • root LuaGuiElement the root to start the tree from

Returns:

    table the table that describes the gui

Usage:

    Gui_tree(root) returns all children of gui recusivly
generated by LDoc 1.4.6 Last updated 2018-05-29 22:53:53