--[[-- Commands Module - Connect - Adds a commands that allows you to request a player move to another server @commands Connect ]] local Async = require 'expcore.async' --- @dep expcore.async local External = require 'expcore.external' --- @dep expcore.external local Commands = require 'expcore.commands' --- @dep expcore.commands require 'config.expcore.command_role_parse' local concat = table.concat local request_connection = Async.register(External.request_connection) local function get_server_id(server) local current_server = External.get_current_server() local current_version = current_server.version local servers = External.get_servers_filtered(server) local server_names_before, server_names = {}, {} local server_count_before, server_count = 0, 0 for next_server_id, server_details in pairs(servers) do server_count_before = server_count_before + 1 server_names_before[server_count_before] = server_details.name if server_details.version == current_version then server_count = server_count + 1 server_names[server_count] = server_details.name else servers[next_server_id] = nil end end if server_count > 1 then return false, Commands.error{'expcom-connect.too-many-matching', concat(server_names, ', ')} elseif server_count == 1 then local server_id, server_details = next(servers) local status = External.get_server_status(server_id) if server_id == current_server.id then return false, Commands.error{'expcom-connect.same-server', server_details.name} elseif status == 'Offline' then return false, Commands.error{'expcom-connect.offline', server_details.name} end return true, server_id elseif server_count_before > 0 then return false, Commands.error{'expcom-connect.wrong-version', concat(server_names_before, ', ')} else return false, Commands.error{'expcom-connect.none-matching'} end end --- Connect to a different server -- @command connect -- @tparam string server The address or name of the server to connect to -- @tparam[opt=false] boolean is_address If an address was given for the server param Commands.new_command('connect', {'expcom-connect.description'}, 'Connect to another server') :add_param('server') :add_param('is_address', true, 'boolean') :add_alias('join', 'server') :register(function(player, server, is_address) local server_id = server if not is_address and External.valid() then local success, new_server_id = get_server_id(server) if not success then return new_server_id end server_id = new_server_id end Async(request_connection, player, server_id, true) end) --- Connect a player to a different server -- @command connect-player -- @tparam string address The address or name of the server to connect to -- @tparam LuaPlayer player The player to connect to a different server -- @tparam[opt=false] boolean is_address If an address was given for the server param Commands.new_command('connect-player', {'expcom-connect.description-player'}, 'Send a player to a different server') :add_param('player', 'player-role') :add_param('server') :add_param('is_address', true, 'boolean') :register(function(_, player, server, is_address) local server_id = server if not is_address and External.valid() then local success, new_server_id = get_server_id(server) if not success then return new_server_id end server_id = new_server_id end External.request_connection(player, server_id) end) --- Connect all players to a different server -- @command connect-all -- @tparam string address The address or name of the server to connect to -- @tparam[opt=false] boolean is_address If an address was given for the server param Commands.new_command('connect-all', {'expcom-connect.description-all'}, 'Connect all players to another server') :add_param('server') :add_param('is_address', true, 'boolean') :register(function(_, server, is_address) local server_id = server if not is_address and External.valid() then local success, new_server_id = get_server_id(server) if not success then return new_server_id end server_id = new_server_id end for _, player in pairs(game.connected_players) do External.request_connection(player, server_id) end end)