--- Gives players random colours when they join, also applies preset colours to those who have them -- @data Player-Colours local Event = require 'utils.event' --- @dep utils.event local Colours = require 'utils.color_presets' --- @dep utils.color_presets local config = require 'config.preset_player_colours' --- @dep config.preset_player_colours --- Stores the colour that the player wants local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data local PlayerColours = PlayerData.Settings:combine('Colour') --- Used to compact player colours to take less space local floor = math.floor local function compact(colour) return { floor(colour.r * 255), floor(colour.g * 255), floor(colour.b * 255) } end --- When your data loads apply the players colour, or a random on if none is saved PlayerColours:on_load(function(player_name, player_colour) if not player_colour then local preset = config.players[player_name] if preset then player_colour = {preset, preset} else local colour_name = 'white' while config.disallow[colour_name] do colour_name = table.get_random_dictionary_entry(Colours, true) end player_colour = {Colours[colour_name], Colours[colour_name]} end end local player = game.players[player_name] player.color = player_colour[1] player.chat_color = player_colour[2] end) --- Save the players color when they use the color command Event.add(defines.events.on_console_command, function(event) if event.command ~= 'color' then return end if event.parameters == '' then return end if not event.player_index then return end local player = game.players[event.player_index] if not player or not player.valid then return end PlayerColours:set(player, {compact(player.color), compact(player.chat_color)}) end)