--[[-- Commands - Research Adds a command to enable automatic research queueing ]] local Storage = require("modules/exp_util/storage") local Commands = require("modules/exp_commands") local format_player_name = Commands.format_player_name_locale local config = require("modules.exp_legacy.config.research") --- @dep config.research --- @class ExpCommands_Research.commands local commands = {} local research = { res_queue_enable = false } Storage.register(research, function(tbl) research = tbl end) local mod_set = "base" for _, mod_name in ipairs(config.mod_set_lookup) do if script.active_mods[mod_name] then mod_set = mod_name break end end if script.active_mods["space-age"] and script.active_mods["PHI-CL"] and settings.startup["PHI-VP"] and settings.startup["PHI-VP-MAIN"] then mod_set = "space-age" end --- @param force LuaForce --- @param silent boolean True when no message should be printed local function queue_research(force, silent) local res_q = force.research_queue local res = force.technologies[config.bonus_inventory.log[mod_set].name] if #res_q < config.queue_amount then for i = #res_q, config.queue_amount - 1 do force.add_research(res) if not silent then game.print{ "exp-commands_research.queue", res.name, res.level + i } end end end end --- @param state boolean? use nil to toggle current state --- @return boolean # New auto research state local function set_auto_research(state) local new_state if state == nil then new_state = not research.res_queue_enable else new_state = state ~= false end research.res_queue_enable = new_state return new_state end --- Sets the auto research state --- @class ExpCommand_Artillery.commands.artillery: ExpCommand --- @overload fun(player: LuaPlayer, state: boolean?) commands.set_auto_research = Commands.new("set-auto-research", { "exp-commands_research.description" }) :optional("state", { "exp-commands_research.arg-state" }, Commands.types.boolean) :add_aliases{ "auto-research" } :register(function(player, state) --- @cast state boolean? local enabled = set_auto_research(state) if enabled then queue_research(player.force --[[@as LuaForce]], true) end local player_name = format_player_name(player) game.print{ "exp-commands_research.auto-research", player_name, enabled } end) --[[ @as any ]] --- @param event EventData.on_research_finished local function on_research_finished(event) if not research.res_queue_enable then return end local force = event.research.force local log_research = assert(config.bonus_inventory.log[config.mod_set], "Unknown mod set: " .. tostring(config.mod_set)) local technology = assert(force.technologies[log_research.name], "Unknown technology: " .. tostring(log_research.name)) if technology.level > log_research.level then queue_research(force, event.by_script) end end local e = defines.events return { commands = commands, events = { [e.on_research_finished] = on_research_finished, }, }