--- Settings for vlayer including the allowed items, the update frequency, and some cheats -- @config Vlayer return { update_tick_storage = 60, --- @setting update_tick_storage The number of ticks between each update of the storage interfaces update_tick_energy = 10, --- @setting update_tick_energy The number of ticks between each update of the energy and circuit interfaces update_tick_gui = 60, --- @setting update_tick_gui The number of ticks between each update of the gui unlimited_capacity = false, --- @setting unlimited_capacity When true the vlayer has an unlimited energy capacity, accumulators are not required unlimited_surface_area = false, --- @setting unlimited_surface_area When true the vlayer has an unlimited surface area, landfill is not required modded_auto_downgrade = true, --- @setting modded_auto_downgrade When true modded items will be converted into their base game equivalent, original items can not be recovered power_on_space = true, --- @setting power_on_space When true allow on spaceship power_on_space_research = { --- @setting power_on_space_research the research level needed to use power_on_space name = "research-productivity", level = 10 }, mimic_surface = "nauvis", --- @setting mimic_surface Surface name/index the vlayer will copy its settings from, use nil to use the settings below surface = { --- @setting surface When mimic_surface is nil these settings will be used instead, see LuaSurface for details always_day = false, solar_power_multiplier = 1, min_brightness = 0.15, ticks_per_day = 25200, daytime = 0, dusk = 0.25, evening = 0.45, morning = 0.55, dawn = 0.75, }, interface_limit = { --- @setting interface_limit Sets the limit for the number of vlayer interfaces that can be created energy = 100, -- >1 allows for disconnected power networks to receive power circuit = 100, -- No caveats storage_input = 100, -- No caveats storage_output = 100, -- >0 allows for item teleportation (allowed_items only) }, allowed_items = { --- @setting allowed_items List of all items allowed in vlayer storage and their properties --[[ Allowed properties: starting_value : The amount of the item placed into the vlayer on game start, ignores area requirements required_area : When greater than 0 the items properties are not applied unless their is sufficient surplus surface area production : The energy production of the item in MW, used for solar panels discharge : The energy discharge of the item in MW, used for accumulators capacity : The energy capacity of the item in MJ, used for accumulators surface_area : The surface area provided by the item, used for landfill ]] ["solar-panel"] = { starting_value = 0, required_area = 9, production = 0.06, -- MW }, ["accumulator"] = { starting_value = 0, required_area = 4, discharge = 0.3, -- MW capacity = 5, -- MJ }, ["landfill"] = { starting_value = 0, required_area = 0, surface_area = 20, -- Tiles }, ["wood"] = { starting_value = 0, required_area = 0, surface_area = 0, fuel_value = 2, -- MJ power = true, -- turn all wood to power to reduce trash }, ["coal"] = { starting_value = 0, required_area = 0, surface_area = 0, fuel_value = 4, -- MJ power = true, -- turn all coal to power to reduce trash }, ["solid-fuel"] = { starting_value = 0, required_area = 0, surface_area = 0, fuel_value = 12, -- MJ power = true, -- turn all solid fuel to power to reduce trash }, ["rocket-fuel"] = { starting_value = 0, required_area = 0, surface_area = 0, fuel_value = 100, -- MJ power = true, -- turn all rocket fuel to power to reduce trash }, }, modded_items = { --- @setting modded_items List of all modded items allowed in vlayer storage and their base game equivalent ["solar-panel-2"] = { starting_value = 0, base_game_equivalent = "solar-panel", multiplier = 4, }, ["solar-panel-3"] = { starting_value = 0, base_game_equivalent = "solar-panel", multiplier = 16, }, ["solar-panel-4"] = { starting_value = 0, base_game_equivalent = "solar-panel", multiplier = 64, }, ["solar-panel-5"] = { starting_value = 0, base_game_equivalent = "solar-panel", multiplier = 256, }, ["solar-panel-6"] = { starting_value = 0, base_game_equivalent = "solar-panel", multiplier = 1024, }, ["solar-panel-7"] = { starting_value = 0, base_game_equivalent = "solar-panel", multiplier = 4096, }, ["solar-panel-8"] = { starting_value = 0, base_game_equivalent = "solar-panel", multiplier = 16384, }, ["accumulator-2"] = { starting_value = 0, base_game_equivalent = "accumulator", multiplier = 4, }, ["accumulator-3"] = { starting_value = 0, base_game_equivalent = "accumulator", multiplier = 16, }, ["accumulator-4"] = { starting_value = 0, base_game_equivalent = "accumulator", multiplier = 64, }, ["accumulator-5"] = { starting_value = 0, base_game_equivalent = "accumulator", multiplier = 256, }, ["accumulator-6"] = { starting_value = 0, base_game_equivalent = "accumulator", multiplier = 1024, }, ["accumulator-7"] = { starting_value = 0, base_game_equivalent = "accumulator", multiplier = 4096, }, ["accumulator-8"] = { starting_value = 0, base_game_equivalent = "accumulator", multiplier = 16384, }, } }