--- This file is used to setup the map starting settings and the items players will start with -- @config Advanced-Start --- These are called factories because they return another function -- use these as a simple methods of adding new items -- they will do most of the work for you -- ["item-name"] = factory(params) -- luacheck:ignore 212/amount_made 212/items_made 212/player -- Use these to adjust for ticks ie game.tick < 5*minutes -- luacheck:ignore 211/seconds 211/minutes 211/hours local seconds, minutes, hours = 60, 3600, 216000 --- Use to make a split point for the number of items given based on time -- ["stone-furnace"]=cutoff_time(5*minutes, 4,0) -- before 5 minutes give four items after 5 minutes give none local function cutoff_time(time, before, after) return function(amount_made, items_made, player) if game.tick < time then return before else return after end end end --- Use to make a split point for the number of items given based on amount made -- ["firearm-magazine"]=cutoff_amount_made(100, 10, 0) -- give 10 items until 100 items have been made --[[ local function cutoff_amount_made(amount, before, after) return function(amount_made, items_made, player) if amount_made < amount then return before else return after end end end ]] --- Same as above but will not give any items if x amount has been made of another item, useful for tiers -- ["light-armor"]=cutoff_amount_made_unless(5, 0,1,"heavy-armor",5) -- give light armor once 5 have been made unless 5 heavy armor has been made --[[ local function cutoff_amount_made_unless(amount, before, after, second_item, second_amount) return function(amount_made, items_made, player) if items_made(second_item) < second_amount then if amount_made < amount then return before else return after end else return 0 end end end ]] -- Use for mass production items where you want the amount to change based on the amount already made -- ["iron-plate"]=scale_amount_made(5*minutes, 10, 10) -- for first 5 minutes give 10 items then after apply a factor of 10 --[[ local function scale_amount_made(amount, before, scalar) return function(amount_made, items_made, player) if amount_made < amount then return before else return (amount_made * scalar) / ((game.tick / minutes) ^ 2) end end end ]] --[[ Common values game.tick is the amount of time the game has been on for amount_made is the amount of that item which has been made items_made("item-name") will return the amount of any item made player is the player who just spawned hours, minutes, seconds are the number of ticks in each unit of time ]] return { skip_intro = true, --- @setting skip_intro skips the intro given in the default factorio free play scenario skip_victory = true, --- @setting skip_victory will skip the victory screen when a rocket is launched friendly_fire = false, --- @setting friendly_fire weather players will be able to attack each other on the same force disable_crashsite = true, --- @setting disable_crashsite weather to disable creation of the crashsite enemy_expansion = false, --- @setting enemy_expansion a catch all for in case the map settings file fails to load chart_radius = 16 * 32, --- @setting chart_radius the number of tiles that will be charted when the map starts items = { --- @setting items items and there condition for being given ["iron-ore"] = cutoff_time(20 * minutes, 80, 0), ["stone"] = cutoff_time(20 * minutes, 20, 0), ["coal"] = cutoff_time(20 * minutes, 20, 0), -- ["burner-mining-drill"]=cutoff_time(20 * minutes, 8, 0), -- ["stone-furnace"]=cutoff_time(20 * minutes, 8, 0), ["submachine-gun"] = 1, ["piercing-rounds-magazine"] = 20, ["construction-robot"] = 10, ["modular-armor"] = 1, ["solar-panel-equipment"] = 16, ["belt-immunity-equipment"] = 1, ["battery-equipment"] = 2, ["personal-roboport-equipment"] = 1 --[[ ["construction-robot"] = 50, ["spidertron"] = 1, ["spidertron-remote"] = 1, ["modular-armor"] = 1, ["solar-panel-equipment"] = 60, ["belt-immunity-equipment"] = 1, ["battery-equipment"] = 6, ["personal-roboport-equipment"] = 5 ]] } }