--- A full ranking system for factorio. -- @module ExpGamingPlayer.afkKick@4.0.0 -- @author Cooldude2606 -- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE local Game = require('FactorioStdLib.Game') local Role -- ExpGamingCore.Role@^4.0.0 local Sync -- ExpGamingCore.Sync@^4.0.0 local function get_allowed_afk_time(player) local player = Game.get_player(player) local role = Role and Role.get_highest(player) or {index=1,allow_afk_kick=not player.admin} local player_count = #game.connected_players local role_count = Role and Role.meta.count or 1 local role_index = role.allow_afk_kick and role.index or false if not base then return false end return (role_count/role_index)*count end script.on_event(defines.events.on_tick,function(event) if (game.tick%3600) ~= 0 then return end for _,player in pairs(game.connected_players) do local afk = #game.connected_players < 3 and 10 or get_allowed_afk_time(player) if afk then if player.afk_time > afk*3600 then game.kick_player(player,'AFK For Too Long ('..math.floor(afk)..' Minutes)') end end end end) return setmetatable({ get_allowed_afk_time=get_allowed_afk_time, on_init=function(self) if loaded_modules['ExpGamingCore.Role'] then Role = require('ExpGamingCore.Role') end if loaded_modules['ExpGamingCore.Sync'] then Sync = require('ExpGamingCore.Sync') end if loaded_modules['ExpGamingCore.Server'] then require(module_path..'/src/server',{Sync=Sync,self=self}) end end },{__call=function(self,...) return self.get_allowed_afk_time(...) end})