--[[-- Commands Module - Warnings - Adds a commands that allow admins to warn other players @commands Warnings ]] local Commands = require("modules.exp_legacy.expcore.commands") --- @dep expcore.commands local Warnings = require("modules.exp_legacy.modules.control.warnings") --- @dep modules.control.warnings local format_chat_player_name = _C.format_chat_player_name --- @dep expcore.common local config = require("modules.exp_legacy.config.warnings") --- @dep config.warnings require("modules.exp_legacy.config.expcore.command_role_parse") --- Gives a warning to a player; may lead to automatic script action. -- @command give-warning -- @tparam LuaPlayer player the player the will recive a warning -- @tparam string reason the reason the player is being given a warning Commands.new_command('give-warning', {'expcom-warnings.description-give'}, 'Gives a warning to a player; may lead to automatic script action.') :add_param('player', false, 'player-role') :add_param('reason', false) :add_alias('warn') :enable_auto_concat() :register(function(player, action_player, reason) Warnings.add_warning(action_player, player.name, reason) local action_player_name_color = format_chat_player_name(action_player) local by_player_name_color = format_chat_player_name(player) game.print{'expcom-warnings.received', action_player_name_color, by_player_name_color, reason} end) --- Gets the number of warnings a player has. If no player then lists all players and the number of warnings they have. -- @command get-warnings -- @tparam[opt=list] LuaPlayer player the player to get the warning for, if nil all players are listed Commands.new_command('get-warnings', {'expcom-warnings.description-get'}, 'Gets the number of warnings a player has. If no player then lists all players and the number of warnings they have.') :add_param('player', true, 'player') :add_alias('warnings', 'list-warnings') :register(function(_, player) if player then local warnings = Warnings.get_warnings(player) local script_warnings = Warnings.get_script_warnings(player) local player_name_color = format_chat_player_name(player) Commands.print{'expcom-warnings.player', player_name_color, #warnings, #script_warnings, config.temp_warning_limit} for _, warning in ipairs(warnings) do Commands.print{'expcom-warnings.player-detail', format_chat_player_name(warning.by_player_name), warning.reason} end else local rtn = {} local user_script_warnings = Warnings.user_script_warnings for player_name, warnings in pairs(Warnings.user_warnings:get_all()) do rtn[player_name] = {#warnings, 0} end for player_name, warnings in pairs(user_script_warnings) do if not rtn[player_name] then rtn[player_name] = {0, 0} end rtn[player_name][2] = #warnings end Commands.print{'expcom-warnings.list-title'} for player_name, warnings in pairs(rtn) do local player_name_color = format_chat_player_name(player_name) Commands.print{'expcom-warnings.list', player_name_color, warnings[1], warnings[2], config.temp_warning_limit} end end end) --- Clears all warnings (and script warnings) from a player -- @command clear-warnings -- @tparam LuaPlayer player the player to clear the warnings from Commands.new_command('clear-warnings', {'expcom-warnings.description-clear'}, 'Clears all warnings (and script warnings) from a player') :add_param('player', false, 'player') :register(function(player, action_player) Warnings.clear_warnings(action_player, player.name) Warnings.clear_script_warnings(action_player) local action_player_name_color = format_chat_player_name(action_player) local by_player_name_color = format_chat_player_name(player) game.print{'expcom-warnings.cleared', action_player_name_color, by_player_name_color} end)