--- Please go to ./config if you want to change settings, each file is commented with what it does -- if it is not in ./config then you should not attempt to change it unless you know what you are doing -- all files which are loaded (including the config files) are present in ./config/file_loader.lua -- this file is the landing point for all scenarios please DO NOT edit directly, further comments are to aid development log('[START] -----| Explosive Gaming Scenario Loader |-----') log('[INFO] Setting up lua environment') -- Require the global overrides require("modules.exp_legacy.overrides.table") -- Adds alot more functions to the table module storage.version = require("modules.exp_legacy.overrides.version") -- The current version for exp gaming scenario _C = require("modules.exp_legacy.expcore.common") -- _C is used to store lots of common functions expected to be used -- Please go to config/file_loader.lua to edit the files that are loaded log('[INFO] Reading loader config') local files = require("modules.exp_legacy.config._file_loader") -- Error handler for loading files local errors = {} local error_count = 0 local error_format = '[ERROR] %s :: %s' local currently_loading = nil local function error_handler(err) error_count = error_count + 1 if err:find('module '..currently_loading..' not found;', nil, true) then log('[ERROR] File not found: '..currently_loading) errors[error_count] = error_format:format(currently_loading, err) else log('[ERROR] Failed to load: '..currently_loading) errors[error_count] = debug.traceback(error_format:format(currently_loading, err)) end end -- Loads all files from the config and logs that they are loaded local total_file_count = string.format('%3d', #files) for index, path in pairs(files) do currently_loading = path log(string.format('[INFO] Loading file %3d/%s (%s)', index, total_file_count, path)) xpcall(require, error_handler, "modules.exp_legacy." .. path) end -- Logs all errors again to make it make it easy to find log('[INFO] All files loaded with '..error_count..' errors:') for _, error in ipairs(errors) do log(error) end log('[END] -----| Explosive Gaming Scenario Loader |-----') --- Register all event handlers via clusterio local Event = require("modules/exp_legacy/utils/event") return Event.real_handlers