--[[-- Core Module - Gui - Controls the elements on the top flow @module Gui ]] local Gui = require 'expcore.gui.prototype' local mod_gui = require 'mod-gui' --- @dep mod-gui local hide_top_flow = Gui.core_defines.hide_top_flow.name local show_top_flow = Gui.core_defines.show_top_flow.name --- Top Flow. -- @section topFlow --- Contains the uids of the elements that will shown on the top flow and their auth functions -- @table top_elements Gui.top_elements = {} --- The style that should be used for buttons on the top flow -- @field Gui.top_flow_button_style Gui.top_flow_button_style = mod_gui.button_style --- The style that should be used for buttons on the top flow when their flow is visible -- @field Gui.top_flow_button_visible_style Gui.top_flow_button_visible_style = 'menu_button_continue' --[[-- Gets the flow refered to as the top flow, each player has one top flow @function Gui.get_top_flow(player) @tparam LuaPlayer player the player that you want to get the flow for @treturn LuaGuiElement the top element flow @usage-- Geting your top flow local top_flow = Gui.get_top_flow(game.player) ]] Gui.get_top_flow = mod_gui.get_button_flow --[[-- Sets an element define to be drawn to the top flow when a player joins, includes optional authenticator @tparam[opt] function authenticator called during toggle or update to decide weather the element should be visible @treturn table the new element define to allow event handlers to be registered @usage-- Adding an element to the top flow on join example_button:add_to_top_flow(function(player) -- example button will only be shown if the player is an admin -- note button will not update its state when player.admin is changed Gui.update_top_flow must be called for this return player.admin end) ]] function Gui._prototype_element:add_to_top_flow(authenticator) Gui.top_elements[self.name] = authenticator or true return self end --[[-- Updates the visible state of all the elements on the players top flow, uses authenticator @tparam LuaPlayer player the player that you want to update the top flow for @usage-- Update your top flow Gui.update_top_flow(game.player) ]] function Gui.update_top_flow(player) local top_flow = Gui.get_top_flow(player) local hide_button = top_flow[hide_top_flow] local is_visible = hide_button.visible -- Set the visible state of all elements in the flow for name, authenticator in pairs(Gui.top_elements) do -- Ensure the element exists local element = top_flow[name] if not element then element = Gui.defines[name](top_flow) end -- Set the visible state local allowed = type(authenticator) == 'function' and authenticator(player) or authenticator element.visible = is_visible and allowed or false end end --[[-- Toggles the visible state of all the elements on a players top flow, effects all elements @tparam LuaPlayer player the player that you want to toggle the top flow for @tparam[opt] boolean state if given then the state will be set to this @treturn boolean the new visible state of the top flow @usage-- Toggle your flow Gui.toggle_top_flow(game.player) @usage-- Open your top flow Gui.toggle_top_flow(game.player,true) ]] function Gui.toggle_top_flow(player,state) -- Get the top flow and hide button local top_flow = Gui.get_top_flow(player) if state == nil then state = not top_flow.visible end -- Change the visiblty of the flow local left_flow = Gui.get_left_flow(player) local show_button = left_flow.gui_core_buttons[show_top_flow] show_button.visible = not state top_flow.visible = state return state end --[[-- Get the element define that is in the top flow, use in events without an element refrence @tparam LuaPlayer player the player that you want to get the element for @tparam table element_define the element that you want to get @treturn LuaGuiElement the gui element linked to this define for this player @usage-- Get your top element local button = Gui.get_top_element(game.player, example_button) ]] function Gui.get_top_element(player, element_define) local top_flow = Gui.get_top_flow(player) return top_flow[element_define.name] end --[[-- Creates a button on the top flow with consistent styling @tparam string sprite the sprite that you want to use on the button @tparam ?string|Concepts.LocalizedString tooltip the tooltip that you want the button to have @tparam[opt] function authenticator used to decide if the button should be visible to a player @usage-- Add a button to the toolbar local toolbar_button = Gui.left_toolbar_button('entity/inserter', 'Nothing to see here', function(player) return player.admin end) ]] function Gui.toolbar_button(sprite,tooltip,authenticator) return Gui.element{ type = 'sprite-button', sprite = sprite, tooltip = tooltip, style = Gui.top_flow_button_style } :style{ minimal_width = 36, height = 36, padding = -2 } :add_to_top_flow(authenticator) end --[[-- Styles a top flow button depending on the state given @tparam LuaGuiElement button the button element to style @tparam boolean state The state the button is in @usage-- Sets the button to the visible style Gui.toolbar_button_style(button, true) @usage-- Sets the button to the hidden style Gui.toolbar_button_style(button, false) ]] function Gui.toolbar_button_style(button, state) if state then button.style = Gui.top_flow_button_visible_style else button.style = Gui.top_flow_button_style end button.style.minimal_width = 36 button.style.height = 36 button.style.padding = -2 end