--- When a entibty is damaged y a player it will show how much damage you've dealth, When a player gets attacked by a entity it will popup the player's health in color. -- @module DamagePopup@4.0.0 -- @author badgamernl -- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE -- @alais DamagePopup -- Module Require local Color = require('FactorioStdLib.Color@^0.8.0') local DamagePopup = {} Event.register(defines.events.on_entity_damaged, function(event) local entity = event.entity local cause = event.cause local damage = event.original_damage_amount local health = entity.health -- local pre_attack_health = health + damage -- Didn't use it after all, maybe usefull later local color = defines.textcolor.crit if entity.name == 'player' then if health > 100 then if health > 200 then color = defines.textcolor.low else color = defines.textcolor.med end end entity.surface.create_entity{ name="flying-text", color=color, text=math.floor(health), position=entity.position } elseif cause and cause.name == 'player' then entity.surface.create_entity{ name="flying-text", color=defines.textcolor.med, text='-'..damage, position=entity.position } end end) return DamagePopup