local Event = require 'utils.event' ---@dep utils.event local Global = require 'utils.global' ---@dep utils.global local config = require 'config.statistics' ---@dep config.statistics local format_time = _C.format_time local floor = math.floor local afk_required = 5*3600 -- 5 minutes --- Stores players who have been created, required to avoid loss of data local new_players = {} Global.register(new_players, function(tbl) new_players = tbl end) --- Stores the statistics on a player local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data local AllPlayerData = PlayerData.All local Statistics = PlayerData.Statistics Statistics:set_metadata{ display_order = config.display_order } --- Update your statistics with any which happened before the data was valid Statistics:on_load(function(player_name, player_statistics) local existing_data = AllPlayerData:get(player_name) if existing_data and existing_data.valid then return end local counters = config.counters -- Merge all data from before you data loaded for key, value in pairs(Statistics:get(player_name, {})) do if config[key] or counters[key] then if not player_statistics[key] then player_statistics[key] = value else player_statistics[key] = player_statistics[key] + value end end end -- Increment your maps played if this is your first time on this map if new_players[player_name] then new_players[player_name] = nil local ctn = player_statistics.MapsPlayed player_statistics.MapsPlayed = ctn and ctn + 1 or 1 end return player_statistics end) --- Used to format time in minute format local function format_minutes(value) return format_time(value*3600, { long = true, hours = true, minutes = true }) end --- Add MapsPlayed if it is enabled if config.MapsPlayed then Statistics:combine('MapsPlayed') Event.add(defines.events.on_player_created, function(event) local player = game.players[event.player_index] new_players[player.name] = true end) end --- Add Playtime and AfkTime if it is enabled if config.Playtime or config.AfkTime then local playtime, afk_time if config.Playtime then playtime = Statistics:combine('Playtime') playtime:set_metadata{stringify=format_minutes} end if config.AfkTime then afk_time = Statistics:combine('AfkTime') afk_time:set_metadata{stringify=format_minutes} end Event.on_nth_tick(3600, function() if game.tick == 0 then return end for _, player in pairs(game.connected_players) do if playtime then playtime:increment(player) end if afk_time and player.afk_time > afk_required then afk_time:increment(player) end end end) end --- Add DistanceTravelled if it is enabled if config.DistanceTravelled then local stat = Statistics:combine('DistanceTravelled') stat:set_metadata{unit=' tiles'} Event.add(defines.events.on_player_changed_position, function(event) local player = game.players[event.player_index] if not player.valid or not player.connected or player.afk_time > afk_required then return end stat:increment(player) end) end --- Add MachinesRemoved and TreesDestroyed and config.OreMined if it is enabled if config.MachinesRemoved or config.TreesDestroyed or config.OreMined then local machines, trees, ore if config.MachinesRemoved then machines = Statistics:combine('MachinesRemoved') end if config.TreesDestroyed then trees = Statistics:combine('TreesDestroyed') end if config.OreMined then ore = Statistics:combine('OreMined') end local function on_event(event) if not event.player_index then return end -- Check player is valid local player = game.players[event.player_index] if not player.valid or not player.connected then return end local entity = event.entity -- Check entity is valid if not entity.valid then return end if entity.type == 'resource' then ore:increment(player) elseif entity.type == 'tree' then trees:increment(player) elseif entity.force == player.force then machines:increment(player) end end Event.add(defines.events.on_marked_for_deconstruction, on_event) Event.add(defines.events.on_player_mined_entity, on_event) end --- Add DamageDealt if it is enabled if config.DamageDealt then local stat = Statistics:combine('DamageDealt') Event.add(defines.events.on_entity_damaged, function(event) local character = event.cause -- Check character is valid if not character or not character.valid or character.type ~= 'character' then return end local player = character.player -- Check player is valid if not player.valid or not player.connected then return end local entity = event.entity -- Check entity is valid if not entity.valid or entity.force == player.force or entity.force.name == 'neutral' then return end stat:increment(player, floor(event.final_damage_amount)) end) end --- Add Kills if it is enabled if config.Kills then local stat = Statistics:combine('Kills') Event.add(defines.events.on_entity_died, function(event) local character = event.cause -- Check character is valid if not character or not character.valid or character.type ~= 'character' then return end local player = character.player -- Check player is valid if not player.valid or not player.connected then return end local entity = event.entity -- Check entity is valid if not entity.valid or entity.force == player.force or entity.force.name == 'neutral' then return end stat:increment(player) end) end --- Add RocketsLaunched if it is enabled if config.RocketsLaunched then local stat = Statistics:combine('RocketsLaunched') Event.add(defines.events.on_rocket_launched, function(event) local silo = event.rocket_silo -- Check silo is valid if not silo or not silo.valid then return end local force = silo.force -- Check force is valid if not force or not force.valid then return end for _, player in pairs(force.connected_players) do stat:increment(player) end end) end --- Add RocketsLaunched if it is enabled if config.ResearchCompleted then local stat = Statistics:combine('ResearchCompleted') Event.add(defines.events.on_research_finished, function(event) local research = event.research -- Check research is valid if event.by_script or not research or not research.valid then return end local force = research.force -- Check force is valid if not force or not force.valid then return end for _, player in pairs(force.connected_players) do stat:increment(player) end end) end --- Add all the remaining statistics from the config for statistic, event_name in pairs(config.counters) do local stat = Statistics:combine(statistic) Event.add(event_name, function(event) if not event.player_index then return end local player = game.players[event.player_index] if not player.valid or not player.connected then return end stat:increment(player) end) end