--[[-- Core Module - Gui - Used to define new gui elements and gui event handlers @module Gui ]] local Gui = require 'expcore.gui.prototype' local mod_gui = require 'mod-gui' --- @dep mod-gui local hide_left_flow = Gui.core_defines.hide_left_flow.name --- Left Flow. -- @section leftFlow --- Contains the uids of the elements that will show on the left flow and the open on join function -- @table left_elements Gui.left_elements = {} --[[-- Gets the flow which contains the elements for the left flow @function Gui.get_left_flow(player) @tparam LuaPlayer player the player that you want to get the flow for @treturn LuaGuiElement the left element flow @usage-- Geting your left element flow local left_flow = Gui.get_left_flow(game.player) ]] Gui.get_left_flow = mod_gui.get_frame_flow --[[-- Adds an element to be drawn to the left flow when a player joins @tparam[opt] ?boolean|function open_on_join called during first darw to decide if the element is visible @treturn table the new element define that is used to register events to this element @usage-- Adding the example button example_flow_with_button:add_to_left_flow(true) ]] function Gui._prototype_element:add_to_left_flow(open_on_join) Gui.left_elements[self.name] = open_on_join or false return self end --[[-- Button which can be used to toggle a left element, placed on the top flow @tparam string sprite the sprite that you want to use on the button @tparam ?string|Concepts.LocalizedString tooltip the tooltip that you want the button to have @tparam table element_define the element define that you want to be toggled on the left flow @tparam[opt] function authenticator used to decide if the button should be visible to a player @usage-- Add a button to toggle a left element local toolbar_button = Gui.left_toolbar_button('entity/inserter','Nothing to see here',example_flow_with_button,function(player) return player.admin end) ]] function Gui.left_toolbar_button(sprite,tooltip,element_define,authenticator) return Gui.element{ type = 'sprite-button', sprite = sprite, tooltip = tooltip, style = Gui.top_flow_button_style } :style{ padding = -2 } :add_to_top_flow(authenticator) :on_click(function(player,_,_) Gui.toggle_left_element(player, element_define) end) end --[[-- Draw all the left elements onto the left flow, internal use only @tparam LuaPlayer player the player that you want to draw the elements for @usage Draw all the left elements Gui.draw_left_flow(player) ]] function Gui.draw_left_flow(player) local left_flow = Gui.get_left_flow(player) local hide_button = left_flow.gui_core_buttons[hide_left_flow] local show_hide_button = false for name, open_on_join in pairs(Gui.left_elements) do -- Draw the element to the left flow local left_element = Gui.defines[name](left_flow) -- Check if it should be open by default local visible = type(open_on_join) == 'boolean' and open_on_join or false if type(open_on_join) == 'function' then local success, err = pcall(open_on_join, player) if not success then error('There as been an error with an open on join hander for a gui element:\n\t'..err) end visible = err end -- Set the visible state of the element left_element.visible = visible show_hide_button = show_hide_button or visible end hide_button.visible = show_hide_button end --[[-- Update the visible state of the hide left button, also draw left elements if not present @tparam LuaPlayer player the player to update the left flow for @treturn boolean true if any left element is visible @usage Check if any left elements are visible local visible = Gui.update_left_flow(player) ]] function Gui.update_left_flow(player) local left_flow = Gui.get_left_flow(player) local hide_button = left_flow.gui_core_buttons[hide_left_flow] for name, _ in pairs(Gui.left_elements) do local left_element = left_flow[name] if left_element.visible then hide_button.visible = true return true end end return false end --[[-- Hides all left elements for a player @tparam LuaPlayer player the player to hide the elements for @usage-- Hide your left elements Gui.hide_left_flow(game.player) ]] function Gui.hide_left_flow(player) local left_flow = Gui.get_left_flow(player) local hide_button = left_flow.gui_core_buttons[hide_left_flow] -- Set the visible state of all elements in the flow hide_button.visible = false for name,_ in pairs(Gui.left_elements) do left_flow[name].visible = false end end --[[-- Get the element define that is in the left flow @tparam LuaPlayer player the player that you want tog et the element for @tparam table element_define the element that you want to get for the player @treturn LuaGuiElement the gui element linked to this define in the left flow @usage-- Get your left element local frame = Gui.get_left_element(game.player,example_flow_with_button) ]] function Gui.get_left_element(player,element_define) local left_flow = Gui.get_left_flow(player) return left_flow[element_define.name] end --[[-- Toggles the visible state of a left element for a player @tparam LuaPlayer player the player that you want to toggle the element for @tparam table element_define the element that you want to toggle for the player @tparam[opt] boolean state if given then the state will be set to this state @treturn boolean the new visible state of the element @usage-- Toggle your example button Gui.toggle_top_flow(game.player,example_flow_with_button) @usage-- Open your example button Gui.toggle_top_flow(game.player,example_flow_with_button,true) ]] function Gui.toggle_left_element(player,element_define,state) local left_flow = Gui.get_left_flow(player) -- Set the visible state local element = left_flow[element_define.name] if state == nil then state = not element.visible end element.visible = state Gui.update_left_flow(player) return state end