--[[-- Command Module - Default permission authorities The default permission authorities controlled by the flags: admin_only, system_only, no_rcon, disabled @usage-- Unlock system commands for debugging purposes /c require("modules/exp-commands").unlock_system_commands(game.player) @usage-- Disable a command for all players because it is not functioning correctly /c require("modules/exp-commands").disable("my-command") ]] local Storage = require("modules/exp_util/storage") local Commands = require("modules/exp_commands") --- @class Commands local add, allow, deny = Commands.add_permission_authority, Commands.status.success, Commands.status.unauthorised local authorities = {} local system_players = {} --- @type table local disabled_commands = {} --- @type table Storage.register({ system_players, disabled_commands, }, function(tbl) system_players = tbl[1] disabled_commands = tbl[2] end) --- Allow a player access to system commands, use for debug purposes only --- @param player_name string? The name of the player to give access to, default is the current player function Commands.unlock_system_commands(player_name) system_players[player_name or game.player.name] = true end --- Remove access from system commands for a player, use for debug purposes only --- @param player_name string? The name of the player to give access to, default is the current player function Commands.lock_system_commands(player_name) system_players[player_name or game.player.name] = nil end --- Get a list of all players who have system commands unlocked function Commands.get_system_players() return table.get_keys(system_players) end --- Check if a player is a system user function Commands.is_system_player(player_name) return system_players[player_name] or false end --- Stops a command from be used by any one --- @param command_name string The name of the command to disable function Commands.disable_command(command_name) disabled_commands[command_name] = true end --- Allows a command to be used again after disable was used --- @param command_name string The name of the command to enable function Commands.enable_command(command_name) disabled_commands[command_name] = nil end --- Get a list of all disabled commands_help function Commands.get_disabled_commands() return table.get_keys(disabled_commands) end --- Check if a player is a system user function Commands.is_disabled_command(command_name) return disabled_commands[command_name] or false end --- If a command has the flag "character_only" then the command can only be used outside of remote view authorities.character_only = add(function(player, command) if command.flags.character_only and player.controller_type ~= defines.controllers.character then return deny{ "exp-commands-authorities.character-only" } else return allow() end end) --- If a command has the flag "remote_only" then the command can only be used inside of remote view authorities.remote_only = add(function(player, command) if command.flags.remote_only and player.controller_type ~= defines.controllers.remote then return deny{ "exp-commands-authorities.remote-only" } else return allow() end end) --- If a command has the flag "admin_only" then only admins can use the command authorities.admin_only = add(function(player, command) if command.flags.admin_only and not player.admin then return deny{ "exp-commands-authorities.admin-only" } else return allow() end end) --- If a command has the flag "system_only" then only rcon and system users can use the command authorities.system_only = add(function(player, command) if command.flags.system_only and not system_players[player.name] then return deny{ "exp-commands-authorities.system-only" } else return allow() end end) --- If Commands.disable_command was called then only rcon and system users can use the command authorities.disabled = add(function(player, command) if disabled_commands[command.name] and not system_players[player.name] then return deny{ "exp-commands-authorities.disabled" } else return allow() end end) return authorities