--- Assigns random colours to players (larger range than default) and allows predefined colours for users. -- @module PlayerAutoColor@4.0.0 -- @author Cooldude2606 -- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE -- @alais ThisModule -- Module Require local Color = require('FactorioStdLib.Color@^0.8.0') -- Module Define local module_verbose = false local ThisModule = {} -- Global Define local global = global{ BADgamerNL={r=255,g=20,b=147}, arty714={r=150,g=68,b=161}, Cooldude2606={r=57,g=192,b=207}, mark9064={r=99,g=0,b=255}, eissturm={r=25,g=25,b=112}, Sakama={r=20,g=213,b=80}, Sakama={r=20,g=213,b=80}, freek18={r=50,g=0,b=255}, aldldl={r=0,g=131,b=255}, NAD4X4={r=135,g=206,b=250}, cydes={r=82,g=249,b=155}, UUBlueFire={r=0,g=204,b=255} } -- Event Handlers Define Event.register(defines.events.on_player_created, function(event) local player = game.players[event.player_index] local colours = table.keys(defines.color) player.color = defines.color.black while player.color.r == defines.color.black.r and player.color.g == defines.color.black.g and player.color.b == defines.color.black.b or player.color.r == defines.color.white.r and player.color.g == defines.color.white.g and player.color.b == defines.color.white.b do player.color = defines.color[colours[math.random(#colours)]] if global[player.name] then local c = global[player.name] player.color = Color.from_rgb(c.r,c.g,c.b) end end player.chat_color = player.color end) -- Module Return return ThisModule