--- Tests for the player checks of module/control.lua local Suite = ... --- @type Suite The suite this file adds its tests to, see test/lua/framework.lua local test, check, eq = Suite.test, Suite.check, Suite.eq --- alice is a moderator, bob is a regular, and carol has only the default role local function setup(env) local players = { alice = env.add_player("alice"), bob = env.add_player("bob"), carol = env.add_player("carol"), } env.initialise{ env.assignment("alice", { "Moderator" }), env.assignment("bob", { "Regular" }), } return players end test("get_player_roles() includes the default role", function(env) local players = setup(env) eq(Suite.sorted(Suite.names(env.Roles.get_player_roles(players.alice))), { "Moderator", "Player" }, "held roles and the default role") eq(Suite.names(env.Roles.get_player_roles(players.carol)), { "Player" }, "a player with no roles has the default role") end) test("get_player_roles() treats nil and index 0 as the server", function(env) setup(env) eq(Suite.names(env.Roles.get_player_roles(nil)), { "" }, "nil is the server") eq(Suite.names(env.Roles.get_player_roles(env.server)), { "" }, "index 0 is the server") check(env.Roles.player_has_permission(nil, "anything.at.all"), "the server has every permission") check(not env.R("Player"):has_player(nil), "the server does not have the default role") end) test("get_player_highest_role() returns the most privileged role", function(env) local players = setup(env) check(env.Roles.get_player_highest_role(players.alice) == env.R("Moderator"), "the highest held role") check(env.Roles.get_player_highest_role(players.carol) == env.R("Player"), "the default role when none are held") end) test("get_player_highest_role() errors when a player has no roles", function(env) local players = setup(env) env.Roles.receive_role_updates{ { id = env.R("Player").id, name = "Player", permissions = {}, meta = { id = 0, order = 5 }, is_deleted = true }, } Suite.throws(function() env.Roles.get_player_highest_role(players.carol) end, "Player has no roles", "no default role and no held roles errors") end) test("player_has_permission()", function(env) local players = setup(env) check(env.Roles.player_has_permission(players.alice, "exp_scenario.command.kill"), "granted by a held role") check(env.Roles.player_has_permission(players.alice, "exp_scenario.gui.readme"), "granted by the default role") check(not env.Roles.player_has_permission(players.bob, "exp_scenario.command.jail"), "not granted") end) test("player_has_any_permission() and player_has_all_permission()", function(env) local players = setup(env) local jail, kill = "exp_scenario.command.jail", "exp_scenario.command.kill" check(env.Roles.player_has_any_permission(players.bob, jail, kill), "any passes when one is granted") check(not env.Roles.player_has_any_permission(players.bob, jail, "exp_scenario.command.assign_role"), "any fails when none are granted") check(not env.Roles.player_has_any_permission(players.bob), "any of none is false") check(env.Roles.player_has_all_permission(players.alice, jail, kill), "all passes when every one is granted") check(not env.Roles.player_has_all_permission(players.bob, jail, kill), "all fails when one is missing") check(env.Roles.player_has_all_permission(players.bob), "all of none is true") check(env.Roles.player_has_any_permission(nil, "anything.at.all"), "the server passes any") check(env.Roles.player_has_all_permission(nil, "anything.at.all", "and.this.too"), "the server passes all") end) test(".has_permission()", function(env) setup(env) check(env.R("Moderator"):has_permission("exp_scenario.command.kill"), "granted") check(not env.R("Regular"):has_permission("exp_scenario.command.jail"), "not granted") check(env.R("Cluster Admin"):has_permission("anything.at.all"), "core.admin grants everything") end) test(".has_player()", function(env) local players = setup(env) check(env.R("Moderator"):has_player(players.alice), "a held role") check(not env.R("Moderator"):has_player(players.bob), "a role not held") check(env.R("Player"):has_player(players.carol), "everyone has the default role") end) test("player_outranks()", function(env) local players = setup(env) check(env.Roles.player_outranks(players.alice, players.bob), "a higher role outranks a lower one") check(not env.Roles.player_outranks(players.bob, players.alice), "a lower role does not outrank a higher one") check(not env.Roles.player_outranks(players.alice, players.alice), "nobody outranks themselves") check(env.Roles.player_outranks(nil, players.alice), "the server outranks everyone") check(not env.Roles.player_outranks(players.alice, nil), "nobody outranks the server") end) return Suite.run()