The entity protection module moves to exp_scenario/module/control/protection.lua
in the event_handler shape the other control modules use, and the copy in
exp_legacy is removed. The config lookups are built as local sets instead of
rewriting the config tables in place, the two mined handlers become one, and
the entity and area key helpers are exposed so the protection command no
longer keeps its own copies. Event ids are exposed as
Protection.on_player_mined_protected and Protection.on_repeat_violation.
With the role system finished the jail module has nothing legacy left in
it, so it moves to exp_scenario/module/control/jail.lua and the copy in
exp_legacy is removed. The module takes LuaPlayer only, requires a reason,
returns false rather than nil when there is nothing to do, and exposes its
event ids as Jail.on_player_jailed and Jail.on_player_unjailed in the same
shape as exp_util's selection events.