Clearing the slots on leave meant nothing was known about a player's ammo
until it changed, so the first shot after rejoining was missed. The slots
are now read when a player joins and when they respawn, since a new
character starts empty and a stale single round would otherwise count as
a shot. The change handler reads the slots the same way and compares them
with what was stored.
Factorio has no fired event, so the log was written on every ammo
inventory change, which includes loading rockets for the first time and
swapping between rocket types. The last seen name and count of each ammo
slot is now kept per player, and a shot is only logged when a slot holds
the same ammo with one fewer, or empties from a single round. Only the
three configured ammo types are logged, rather than every ammo change.
Fixes#242
Warnings were a moderator tool layered on top of reports and had no
callers left outside their own command and the player list button. The
legacy module, its config and locale, the exp_scenario command and its
permissions, the discord alert block and the player list button are all
removed. Reporting from the player list no longer depends on whether the
player could give warnings, anyone can report a player who is not immune.
The spectate and follow module moves to exp_scenario/module/control/spectate.lua
in the event_handler shape the other control modules use, and the copy in
exp_legacy is removed. Follow state is a typed record rather than a
positional table, the follow label caption is localised, and the escape
handler marks the record to stop on the next tick instead of poking an
invalid position into it.
The LuaPlayer.close_map call is gone: it does not exist in Factorio 2.0,
where the map is the remote controller and set_controller replaces it.
The entity protection module moves to exp_scenario/module/control/protection.lua
in the event_handler shape the other control modules use, and the copy in
exp_legacy is removed. The config lookups are built as local sets instead of
rewriting the config tables in place, the two mined handlers become one, and
the entity and area key helpers are exposed so the protection command no
longer keeps its own copies. Event ids are exposed as
Protection.on_player_mined_protected and Protection.on_repeat_violation.
With the role system finished the jail module has nothing legacy left in
it, so it moves to exp_scenario/module/control/jail.lua and the copy in
exp_legacy is removed. The module takes LuaPlayer only, requires a reason,
returns false rather than nil when there is nothing to do, and exposes its
event ids as Jail.on_player_jailed and Jail.on_player_unjailed in the same
shape as exp_util's selection events.
Every call site of expcore.roles now uses exp_roles, and the legacy module,
its config, and the glue which refreshed guis on role events are deleted.
Where a file only renamed the require and the permission strings the change is
mechanical; the rest:
- Jail is now "give the Jail role" and unjail "take it away". The role has a
higher priority than every other so holding it suppresses them, which is
what stashing and restoring the roles was for.
- The command role authority derives exp_scenario.command.<name> from the
command name, and the role parsers use player_outranks rather than comparing
indexes with their own root check.
- The admin and spectator triggers, and the gui refresh on role changes, live
in exp_scenario/control/roles.lua; the system commands trigger stays with
the command authority.
- The player list warn button is keyed on create_warning, the permission
the command behind it already required, and report on create_report. Both
were keyed on names no role held, so only root ever saw them.
- The warps and tasks configs say exp_roles where they said expcore.roles.
- The role tables the readme and player list read are replaced by
get_player_names and get_roles.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The nil check burn down added guards which turned out redundant once
the surrounding annotations landed. `_has_handlers` is set to true when
the first handler registers, so it is a boolean rather than the literal
false it was inferred as.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`assert` returns every argument it is given, so `return assert(x, msg)`
was leaking the message as a second return value.
`get_tile` is documented as taking x and y. The async function class
declared `@operator call` with no parameters, which made every async
call look over supplied.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Guards now cover the statements that follow them, and a couple of reads
are restructured so the narrowing survives.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The api documents both as a union with a positional array because both
are accepted as input, which makes every read of `.x` or `.left_top`
optional. Everything read back from the game uses the named form, so
the positional variant is removed and we now always write it that way
too.
The spawn area config offsets and the mine depletion search areas were
the only positional writes left, and apply_offset no longer needs its
fallback.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
spawn_area accepts both position forms on purpose, so it asserts that
one of the two is present rather than narrowing the type.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Color.struct leaves every channel optional, so the rainbow command
declares its own fully populated colour.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Values read back from the game always use the named members, so they
are narrowed once where they enter a function rather than at each use.
`LuaControl.force` is a ForceID union, so reading a force only method
off it needs the cast the rest of the repo already uses.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`Roles.new_role` returned the result of `error`, which made it nullable,
and `set_permission_group` returned nil for an unknown group, which
broke the config chain with an index error rather than saying so.
Positions and bounding boxes read back from the game always use the
named members, so they are narrowed once where they enter a function.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Locals declared ahead of an assignment inside a callback were inferred
as nil at every use site.
The role event handlers are given a class so the table is not unified
with the other module handler tables.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`LogisticFilter.signal` became `value` in 2.0, so the clear loop broke
on the first slot and outdated signals were left behind.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`_display_data` is a cache keyed by force name, not a single record.
The auto complete accumulator starts empty, so its fields are optional.
Game commands have no usage beyond their own help text.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
emmylua only parses the inline cast as `--[[@as T]]`, the spaced form
`--[[ @as T ]]` is treated as a plain comment, so all 149 of them were
doing nothing.
LuaGuiElement.style is a union because a style name can be assigned to
it, so reading it back needs the cast.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
emmylua deserialises an unknown diagnostic code to a catch all that
matches no checker, so every `invisible`, `nil-check` and
`global-element` suppression was silently doing nothing. Renamed to the
emmylua codes. `name-style-check` has no equivalent and is dropped, it
was already disabled under luals.
The `get_tile` suppressions referenced an api typedef bug from 2024
which no longer reproduces.
need-check-nil is deferred rather than disabled on merit: a third of the
407 findings come from MapPosition and BoundingBox being aliased as
`struct|[double, double]`, so every `entity.position.x` reads as
possibly nil. The rest need per site knowledge of runtime invariants.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The aabb functions all index the named members, so passing the
shorthand [MapPosition, MapPosition] form would error at runtime. The
annotations now say so.
emmylua requires a type argument on a generic alias, luals did not.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Classes contributed to by more than one file now carry the `partial`
attribute. trains.lua declared its command as `ExpCommand_Artillery`,
which was a copy paste.
`Color.0` and `MapPosition.0` became `.struct` in fmtk 2.1.6.
emmylua rejects `@type` on a function statement or a `do` block, so
those are moved onto the local or replaced by `@param` and `@return`.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>