Warnings were a moderator tool layered on top of reports and had no
callers left outside their own command and the player list button. The
legacy module, its config and locale, the exp_scenario command and its
permissions, the discord alert block and the player list button are all
removed. Reporting from the player list no longer depends on whether the
player could give warnings, anyone can report a player who is not immune.
- Roles are objects and everything done to or with a role is a method on it:
assign, unassign, has_player, has_permission, is_higher_than,
is_lower_than, get_players, get_player_names, print. Assignment has one
entry point, role:assign(player, options), with local_only as an option
rather than a second function.
- Roles are looked up by clusterio id with get_role; get_role_by_name searches
the list for the few places, such as configs, which only know a name. The
name map and the ordered list are gone, get_roles sorts on demand and the
index field is replaced by the comparison methods.
- Players are LuaPlayer objects only, with nil or index 0 for the server.
- get_higher_roles and get_lower_roles replace print_to_roles_higher and
print_to_roles_lower, call sites loop over them with role:print.
- Permission groups are removed from roles again, exp_groups owns the mapping
from roles to groups.
- Seeding is a SeedRolesRequest behind a button on the roles page rather than
running on first start, and creates only the roles; the player assignments
are dropped. The seed lists each permission once at the lowest role which
has it and lets the parent chain carry it up.
- System commands unlock for core.admin rather than a permission of their own.
- Role metatables are registered with Storage.register_metatable so the
methods survive save and load, which the role records in storage needed.
- The player list auth uses Roles.player_outranks directly, and the event
carries role ids rather than names.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
When the role properties datastore is empty the plugin has not run before, so
the roles the scenario used to define are created on the controller, along
with the players the config listed. This replaces the role config which was
loaded into every map.
The seed keeps the parent relationships of the old config and flattens them
into the permissions of each role, since clusterio roles do not inherit. The
default and admin roles already exist, so those entries only set the in game
properties; the default role gets its permissions through grantByDefault.
Roles which already exist by name are reused and only gain the seed
permissions, so seeding an existing cluster is safe. Permissions which are
not defined are logged rather than refused, in case a plugin is not loaded.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>