Commit Graph
8 Commits
Author SHA1 Message Date
bbassieandClaude Fable 5 8a15745cf8 Address review on the role lookups
- player_has_any_permission and player_has_all_permission, matching the
  account checks the web ui has.
- Roles are no longer sorted on the way out of every lookup. get_ordered_roles
  and the public sort_roles cover the two guis and the command which present
  roles in order, and the highest role is found with a single scan.
- get_held_role_ids returns the list and the set it already built, rather than
  a second function rebuilding the set from the list.
- get_player_names collects into a set before listing, so a player holding the
  role in both the synced and the local list is counted once.
- The role metatable is registered directly under the plugin name, dropping
  the storage import.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-20 22:02:51 +00:00
bbassieandClaude Fable 5 bea8d46c82 Address review on the role api
- Roles are objects and everything done to or with a role is a method on it:
  assign, unassign, has_player, has_permission, is_higher_than,
  is_lower_than, get_players, get_player_names, print. Assignment has one
  entry point, role:assign(player, options), with local_only as an option
  rather than a second function.
- Roles are looked up by clusterio id with get_role; get_role_by_name searches
  the list for the few places, such as configs, which only know a name. The
  name map and the ordered list are gone, get_roles sorts on demand and the
  index field is replaced by the comparison methods.
- Players are LuaPlayer objects only, with nil or index 0 for the server.
- get_higher_roles and get_lower_roles replace print_to_roles_higher and
  print_to_roles_lower, call sites loop over them with role:print.
- Permission groups are removed from roles again, exp_groups owns the mapping
  from roles to groups.
- Seeding is a SeedRolesRequest behind a button on the roles page rather than
  running on first start, and creates only the roles; the player assignments
  are dropped. The seed lists each permission once at the lowest role which
  has it and lets the parent chain carry it up.
- System commands unlock for core.admin rather than a permission of their own.
- Role metatables are registered with Storage.register_metatable so the
  methods survive save and load, which the role records in storage needed.
- The player list auth uses Roles.player_outranks directly, and the event
  carries role ids rather than names.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-19 15:52:50 +00:00
bbassieandClaude Fable 5 7034f17b5d Move the scenario onto exp_roles and remove the legacy role system
Every call site of expcore.roles now uses exp_roles, and the legacy module,
its config, and the glue which refreshed guis on role events are deleted.
Where a file only renamed the require and the permission strings the change is
mechanical; the rest:

- Jail is now "give the Jail role" and unjail "take it away". The role has a
  higher priority than every other so holding it suppresses them, which is
  what stashing and restoring the roles was for.
- The command role authority derives exp_scenario.command.<name> from the
  command name, and the role parsers use player_outranks rather than comparing
  indexes with their own root check.
- The admin and spectator triggers, and the gui refresh on role changes, live
  in exp_scenario/control/roles.lua; the system commands trigger stays with
  the command authority.
- The player list warn button is keyed on create_warning, the permission
  the command behind it already required, and report on create_report. Both
  were keyed on names no role held, so only root ever saw them.
- The warps and tasks configs say exp_roles where they said expcore.roles.
- The role tables the readme and player list read are replaced by
  get_player_names and get_roles.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-19 11:36:58 +00:00
Cooldude2606 5890155331 Final manual fixups 2026-08-08 23:09:39 +01:00
bbassieandClaude Opus 5 b07052307d Fix stale vlayer signals and index types
`LogisticFilter.signal` became `value` in 2.0, so the clear loop broke
on the first slot and outdated signals were left behind.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 15:31:18 +00:00
bbassieandClaude Opus 5 c233a9ab06 Defer need-check-nil and clean up stale suppressions
emmylua deserialises an unknown diagnostic code to a catch all that
matches no checker, so every `invisible`, `nil-check` and
`global-element` suppression was silently doing nothing. Renamed to the
emmylua codes. `name-style-check` has no equivalent and is dropped, it
was already disabled under luals.

The `get_tile` suppressions referenced an api typedef bug from 2024
which no longer reproduces.

need-check-nil is deferred rather than disabled on merit: a third of the
407 findings come from MapPosition and BoundingBox being aliased as
`struct|[double, double]`, so every `entity.position.x` reads as
possibly nil. The rest need per site knowledge of runtime invariants.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 15:31:18 +00:00
Cooldude2606 7504043b05 Remove admin_only from get-roles 2025-03-07 14:37:23 +00:00
Cooldude2606 4b6872c14c Migrate all commands to new lib 2024-11-19 22:36:52 +00:00