- The registry is a Suite, created around the environment factory it runs its
tests with, so the plugin's env.lua reads as: build environments, hand the
test files a suite of them. The suite returned there becomes `...` in each
test file, which is now said where it happens.
- pass and fail are the primitives every other check goes through. eq and
deep_eq assert rather than compare, failing with both values in the detail.
- Stubs are extended through extend_requires, extend_script, extend_game and
extend_defines, a recursive merge which raises when a value already exists,
rather than by mutating the tables. The strict labels carry the factorio
class names.
- The stubs record registered metatables and can save and load the script
data the way factorio does: functions are refused and only registered
metatables survive. env.save_load() uses it, and a new on_load test shows
role methods and held roles surviving the round trip, which only passes
because the module registers its metatable.
- The names helper moved out of the shared framework, it is role specific.
- Tests are named after the function or method they cover, on both sides:
the lua tests read as "role:assign applies locally and is sent", and the
javascript files wrap their tests in the class they exercise with subtests
per method. module.test.js is control.test.js, after the file it covers.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>